Still, I did, with 99.9% accuracy, a recreation of my work on the old map.
I'm beginning new work--Mesopotamia needs its islands, but otherwise, it's mostly outlining the Rise of Rome map, comparing it to the Fall of Rome map to see if I need non-resource shifts, and then expanding/changing based on The Middle Ages (primarily) and Napoleonic Era (secondary), with final touchups from Age of Discovery.
Map-generation-wise, I'd say I'm approaching around 50%.
Won't be long, now, before I need to start adding stuff in to the map--cities, fog, starting points, units, roads/fortresses/barricades/mines/irrigation/etc.
But of course, first I need the forests, rivers, and resources to be in place.
Which...will come!
If I included them, though, the map completion plummets to like 30% at best, though; they're kinda their own time-intensive thing.
I really want to get it done, though.
Because once the map's done.
The fun times stuff begins.
My goal is to get the scenario to the point where it is theoretically as-is playable and coherently an expanded version of Rise-of-Rome; map larger, more cities, more units, but base gameplay momentarily untouched.
...And then, when I'm at that point of playability with the base format, extrapolate and add in alllllllllllllllllllll the extras, these hundreds of units/buildings.
Which requires documentation first, mind you, to succeed, but.
One thing at a time.