So if any update could be my last, I want to leave a lil bit of fun to remind folks that I did a lot of really nifty things and was genuinely enjoying life. So without further ado, let's return to my second playthrough of the broken-modded-to-all-hell Rise of Rome scenario in Civ 3. The laptop busted overexaggerated over the top version, where I'm playing as Rome.
When last I checked in, it was 250 BC, one of the longest turns ever.
Since then, we've advanced to 205 BC, which...might prove to be the longest turn ever.
The Goths are gone--the Scythians wiped them out, after I captured most of their cities and destroyed their army leaving it easy for the Scythians to mop up the leftovers.
The Celts have been reduced to two cities, completely surrounded by my units, with me having killed all of their military units, leaving them effectively dead. Burdigala is their one mainland city and they have one single-tile city in Ireland, too.
Carthage, as of this turn, has lost the majority of their African territory, with me taking Tingis and Mersa Madakh, although there's 2.5 cities I want and one city I don't care for left to capture yet. The Iberian front is slower, as while I did get Cadiz, they still effectively have the entirety of Portugal and Spain. They've mostly ran out of steam, and my defenses are almost impenetrable for when they do mount an offensive, but I've not advanced much. I've sent an Army (as in, four-units combined into one) of Cataphracts (my name for the Roman equivalent to Heavy Cavalry) to take their city of Asido, their furthest northeast city, but it'll take time to actually capture. Meanwhile the Greeks and Persians are probably also gonna attack Carthage's remaining territory, so that's not a big concern of mine.
The Egyptians were convinced to declare war against the Persians, and then they roped the Scythians into it as well, leaving Scythia at war with Carthage, the Celts, and Persia, which they still are. I was content to let Persia fight the Scythians and Egyptians as a mostly neutral observer, with my pillagers picking random workers up as they could, but I knew I needed to do two things:
Strengthen my defense against the civilizations who would eventually deploy pillagers,
And to strengthen my defense against Scythia because the Goths and Celts declared war, the Scythians would sure to soon follow.
Much to my disappointment, I've been too slow on both sides. Egypt has their first Pillager (I probably need to up their cost again), and Persia produced five, in Antioch, Jordan, Babylon, Ctesiphon, and Persepolis. I don't have the means to shut their pillagers down yet, so that's gonna be a point of pain.
And Scythia...is war-ready with me. I got them to remove their forces from my territory at the beginning of my turn, but when I ended my turn and they told me to remove my forces (this was also how I discovered pillagers were on the loose), I told them to do the same and they declared war, so I closed and reloaded my end of turn save, and here we are, in 205 BC...with me deciding to ask them before ending the turn (despite having done so at the beginning of the turn), and sure enough...they declared war on me.
Now, I hate warring against the Scythians because they're arguably the most OP. They produce a large horde of units that can treat all terrain including enemy terrain as if friendly roads, meaning their units go 5 moves for foot units and 10 moves for their horse units. Scythia also has a lot of tier two spearmen, meaning that they're well-defended and have good offense, making them a terrifying opponent to face and the question usually isn't if I lose stuff, but rather how much I lose.
I think I'll maybe lose a few units, particularly captured workers, but mostly...I think if I play everything out, I'll be fine and Scythia, while not destroyed, will be crippled. But it's gonna be a slog. I've made a lot of progress already, even since taking screenshots, but there's a whole bunch I'll need to do or want to do.
And this is one of the easiest spots.
I already took Solokha, so the other main area of focus here to neuter is a nearly-invisible territory not a threat in terms of size, but menacing in terms of size of units.
The majority of Scythian cities are actually pretty lightly defended, so I'm not too worried about most.
This is the area of greatest grind. Massagetai is relatively capturable, the problem is that I have a higher-priority target in Ulsky. Which is capturable, but to get it...will require a huge grind.
Jinjan was just captured by the Scythians, because much to surprise, they were actually winning the war against Persia. Persia has an Army unit in Khazar, and a lot of units in the area, but Scythia burned one Persian city and captured Jinjan. I wanted to watch Persia and Scythia fight further, to see if Persia could mount a counter-offensive and potentially take Ulsky, but alas. Scythia declared war against me before I could get the chance. So I've got this entire area to clear out.
And like...by the end of it all, I'll do to Scythia what I did to both the Goths and the Celts, and probably have enough territory to be at or near a Conquest victory, allowing me to finally play a third time as Carthage with the fixes and tweaks I've made from playing this round. But getting there is a grind.
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