All Too Human
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Imagine this;

12/8/2025

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Story Idea:

The year is 2020, and you're just going about your day, when SUDDENLY, you get isekai’d.

The place you land initially seems devoid of life, but you soon discover humans there, speaking a language you don’t understand but which is at least vaguely familiar to you.

These people are very primitive, foragers using only rudimentary tools.

You find out you don’t need to eat or drink, and are immune to all forms of harm, and as time passes, you realize you're not aging anymore.

As you look to the night sky and observe weather patterns, it's not QUITE the night sky and weather you were used to in your daily life, but it looks ALMOST identical, day and night.

You begin to try and bridge the language gap between you and the humans you encounter, mostly you learning theirs.

You do teach them some English phrases, but mostly, you learn their culture and what little oral history they have. They have family stories and myths which seem vaguely familiar to you, but don't quite match anything you studied in school.

And with time, something happens.

You begin to tell stories of your own, relaying to the best of your ability what you remember about various subjects. You have only a basic high school and rudimentary college general education, not an expert in any subject which really matters much in this primitive world.

But even though your high school education was years ago and you forgot more than you remember, you passively discover that you actually know a whole lot more than you give yourself credit for. You might not know much about any subject, but you know a little about just about every subject.

These people don't have an alphabet, or algebra-level math, or wheels, or tools beyond bows and arrows, knives, and spears. You bring knowledge of the existence of things they can't even really fathom the existence of. Computers, roads, cars, guns, airplanes, you name it.

You might not know how those things work, but your very tales of their existence leave an impression on the people, who begin to try and put some of your ideas into practice. And to your shock, they're actually really good at figuring out how to turn your ideas into reality.

Soon, these people worship you as a God-Ruler, despite your protests. You insist you're just as human as them, but your inability to be harmed, lack of human needs, no aging, and advanced knowledge all make them insist otherwise.

Even if they're the ones doing the work, you bring ideas.

Domesticated animals and farming took thousands of years to develop, but just you knowing they're possible and encouraging the people to try and experiment gets a lot done in a few generations. You have the beginnings of a people who have a strong continuous identity and remain stationary.

Writing, agriculture, more advanced tools, wheeled transportation, aqueducts, buildings with engineering, currency, all begin to form, based loosely on your understanding of them and pragmatically implemented by the hundreds, thousands of people now listening to your directions.

You embrace this role, figuring as long as you’re here, you might as well give the people the best lives you can manage. So, you do your best to direct them, and take on a name. Jokingly, you decide to name yourself after a historical figure, deciding to channel their brilliance.

As you study the passage of time, and train others to do the same, they improve upon your rudimentary understanding of astronomy to effectively reinvent it, and through these master astronomers, you figure out you weren’t sent to a different planet; you're still on earth...

...In fact, you didn’t even change location. You just changed time, being sent approximately 7,000 years into the past upon arrival. But by now, that was generations ago. Time tends to blur unless you're really paying attention, so you make sure to establish a calendar to mark where you are.

You develop a theory that maybe your immortality is because you can't age or die until 2020, but there’s only one way to test that; the slow, gradual passage of time.

And you decide while you're at it, why not leave your mark on this new history? You have entire cities, banded together now.

You're creating maps of the world, from where your people are, and sending them out to explore further and further the ancient earth.

You encounter other tribes, of course. Some join willingly, others try to fight your people. You easily defeat and assimilate them.

By now, you essentially have an empire. You promise yourself to be benevolent, not inflicting any horrors upon those who are assimilated. You dream of rebuilding the modern world, just better, with more peace, more unity, more focus on all the good in humanity.

As you tell stories about religions and of great historical wonders of the world, your people decide to recreate these things for you.

And through endless trial and error, progress is rapidly made. The more people who listen to you, the faster they can experiment with modern concepts.

Modern concepts you might not fully have grasped, but which they can flawlessly recreate with enough time and manpower. You might not know how to build a computer, but with enough infrastructure and trial and error, it would eventually be possible.

Better forges, better resources.

You basically speedrun a Kickstart to humanity forming a network.

And then, on the fringes of your empire, your people make a discovery:

Other people, using technology akin to yours, thousands of years before it should be around.

And while they speak a different language, they recognize English.

You arrange a meeting with their leader, on a hunch, and discover you actually weren’t alone in being a transplant from 2020 earth. And you and this leader of another people decide to essentially remain neutral. "You do your thing while I do mine, just don't invade our territory."

You form some trade, of course, and even exchange ideas your people have had on recreating modern earth life thousands of years in advance. Your people were able to implement some ideas theirs hadn’t yet, and vice-versa.

And you continue to expand your empires, cautiously with the passage of time.

...then, you discover another empire with similar advancements. You meet their leader, who is ALSO a transplant from 2020s earth. When you talk to the first 2020 transplant, they inform you that they have made contact with yet ANOTHER.
As all of these various empires and their immortal leaders talk,

...You begin to grow suspicious, when SUDDENLY, it dawns on you all.

You didn’t get isekai’d to earth 7,000 years in the past.

...All of you have been isekai’d into the roles of immortal leaders in a game of Civilization.

(I hope you enjoyed reading this. <3)
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I have more I want to blog about, but...

12/7/2025

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...it will have to wait.

About my anniversary with my wife.
About what happened two years ago.
What I want to do.
Events in my life.
Etc.

But for now.

What I came to share was the result of a dream last night. (The other dream I had involved a parody-horror film where a shark was in a WWE wrestling ring eating wrestlers and having it be valid matches, with the shark eventually defeated by the satire-friendly version of Cody Rhodes. But I couldn't really build upon that dream. This dream, on the other hand...)

​So last night I had a really vivid dream which led to the creation of a new manga shounen (or, well, seinen more accurately) idea. I'll never have the free time to make it, but I wanted to lay out the basic idea.

The story would begin at the traditional half-way point in a story. Instead of following a rookie 16-year-old teenaged boy, this would start with the protagonist at 26--a full ten years after he began his hero's journey. All of the advanced concepts that a hero is exposed to (and, through the naive hero, us the audience get to learn about), he already knows and has mastered.

The story would begin after a tragedy which killed/scattered his crew. Think akin to the likes of One Piece heading into the timeskip, Andromeda season 5, etc. He, as well as all the heroes and protagonists, lost--big time. His ship was damaged and broken almost entirely beyond repair, hanging on by a thread. He lost almost everyone on his crew and who he cared about. All his allies gone, and a bounty placed upon his head and the head of his two remaining companions. Everyone is thought either dead or with a bounty high enough to guarantee they soon will be.

And that's just where things begin.

To explain some of the mechanics involved, this would be basically a cross of stories like One Piece, Cowboy Bebop, and Star Wars, along with some other shounen stories. A large portion of the populace can tap into "The Magic Field", which grants them a lot of the abilities of Force-Sensitive users, crossed with Haki users. They have universal access to telekinesis including strong push/pull, enhanced physical abilities particularly jumping, agility, nimbleness, etc., they have a form of clairvoyance which senses danger, they have a minor ability to cause incoming bullets (not blasters because this setting still uses kinetic weaponry aside from stun guns which are energy, but these bullets are more magitek in being big blasts) to miss, as well as enhanced accuracy in their shots, the ability to plant suggestions in their opponent's mind as a minor form of hypnosis, enhanced strength and toughness, increased endurance and rapid healing, etc.

Advanced users of these can elevate these abilities further, to actually sense incoming attacks well before they happen, to have an aura that suppresses opponents and encourages allies, virtual immunity to most forms of harm, the ability to inflict harm on otherwise immune targets, etc.

And these universal tools are aided by the equivalent of lightsabers, called "artifact weapons". Usually taking the form of augment gloves, but some can be customized into other forms, too. These artifact weapons have as a universal power generating a shield which absorbs incoming attacks and, on a narrow band approximately the size of a curved broadsword, deflecting projectiles towards a location.

But this is all standard equipment and powers.

Characters have powers beyond tapping into The Magic Field, called their Star Power. These powers are entirely separate and entirely unique to the individual. Think devil fruits, or bloodline powers from Naruto, or the unique powers of every individual in most shounen. You get the idea. These powers take training to use and unlock, but are innate and nearly limitless in potential.

Those who have mastered their Star Power unlock a second, stronger ability. This stronger ability can be something entirely different, and is loosely called their "Spatial Magic Sphere". It requires both a strong connection to The Magic Field, and a strong mastery of Star Power. The downside to this is all users of Spatial Magic Spheres have some ability to detect other Spatial Magic Sphere users even when the Spatial Magic Sphere user is just using their base power or Magic Field power. In short, once one accesses Spatial Magic Spheres, their usage of Star Power and The Magic Field innately channels their Spatial Magic Sphere, and because every Spatial Magic Sphere on some level can detect the presence of another Spatial Magic Sphere, tapping Spatial Magic Sphere for the first time causes it to passively always be there on some level.

The protagonist, his first mate and longest traveling companion, and his wife (again--experienced veteran protagonist, the love interest had a relationship upgrade over five years ago before the story begins) all have access to Spatial Magic Spheres, artifact weapons, and advanced Magic Field powers.

The protagonist is a former-prodigy genius mechanic, inventor, and the captain of a cube-shaped spaceship (which is not spaceworthy at the story's beginning, trapped roaming a single planet initially where all the action happens at first), officially called The Cube, and affectionately nicknamed 'Cubie'.
He was notable in how he actually got access to multiple artifact weapons (protagonist privileges!). He's got a key that allows him to unlock just about anything and interface with anything (effectively both a key and a usb stick), that also serves as a sword (lightsaber, not keyblade). He also has gloves, as well as a staff-gun (can take the form of a staff, or the form of a gun, and in its compact form is basically a lightsaber-shaped handle, or a compact-force-lance from Andromeda if you prefer).

He discovered The Cube and retrofitted it, a la a Millenium Falcon/Lagann style encounter, although this wasn't his start to his adventuring life and took place a little down the line.

His Star Power is an augmented form of Sigil Casting. Sigil Casting is technically a form of harvesting Space Magic, but rather, channeling it to do things which normal Space Magic practitioners can't achieve. The downside is it requires writing out sigils, onto a surface, in order to cast the effect. (Think FMA alchemy.) However, the upside is a level of versatility and customability. This is a pretty weak power in terms of Star Powers (especially considering this is one of the strongest Magic Field users in the setting by the time of the story's start), but he makes it seem a lot less so because of how he customizes it, and passively channels it, and how he uses it to augment his natural mechanical and invention skills. Because he can fuse his inventions with his Star Power's Sigil Casting, and he can create Sigils other Sigil Casters can't, he's the ultimate master of rune magic, earning his Star Power the name "Rune Master".

As of accessing his Spatial Magic Sphere, he can create elemental variants on his Sigil Casting. When he has white hair he can channel Ice. Red hair, fire. Black hair, pure darkness. Golden hair, pure light. Blueish-purple hair, pure energy. And his default state, brown hair, is technically both air and earth, because he is a bridge between the two innately.

But where he's truly broken is in his Spatial Magic Sphere ability, "Sphere of Influence": it allows him to vastly augment all Magic Field users, all artifact weapons, all Star Power users, and all Spatial Magic Sphere users, within his influence range (which is the size of a sizeable starship, think about the size of a modern battleship but in 3 dimensions), and critically...he can also do the inverse, vastly weakening or even completely negating all of those. His ability allows him to be able to negate a potential fleet full of opponents to some extent, while creating an entire fleet of people under his influence.

So, his title has changed to reflect that. It went from "The Artificer" to "The Stacked Deck" to "The Spirit of Stars".


His first mate, longest companion, is a cat furry, and she's technically stronger than her captain. She's a master markswoman, master swordswoman, and really shines in hand-to-hand combat in particular. She, too, has an artifact weapon of gloves (again, pretty standard), with hers having the unique ability to morph forms into swords, guns, or gauntlets depending on her need. Personality-wise, as well as power-wise, she's basically combining Vi from League of Legends, Revy from Black Lagoon, and Yang from RWBY.

She's hotheaded, antagonistic, highly abrasive, highly combative, a bruiser who loves a good fight, heavy drinker, etc. But she's also a genius commander, both in terms of strategy and tactics, is good at logistics, understands the ins and outs of storage, picks up on subtleties in others most miss, has a way of reading people beyond that afforded to most Magic Field users, etc. She's not dumb, she's actually arguably the smartest member of the crew, and she has the talents to match. She's ridiculously good at analyzing.

She is capable of detecting and deducing the powers of combatants to an uncanny level, including being the first to notice the presence of even the most stealthy of Spatial Magic Sphere users.

My dream didn't show me her powers, but presumably they involve her abilities. Guns, blades, movement, etc. Presumably, she has teleportation powers among other skills.


His wife, promoted from love interest, who he's been married to for about five years or so (young love, adventure, etc.), is the navigator, negotiator, and banker of the group (yes basically Nami), and she also is the one in charge of plants and the air circulation in the ship. She makes it so that the crew doesn't suffocate or starve, and has a skill for disabling enemy ships in specific ways to inflict that on them. While her husband and their first mate are known to be global threats, she's the scariest member of the crew.

Her basic Star Power abilities are growing and controlling plants out of nothing. What she's capable of beyond that, my dream didn't show--only that it mortified their starter villain for the series to immediately surrender despite his own broken powerset.


The story begins by showing the captain and his first mate trying to repair Cubie, heavily snarking and trying not to mention the disasters they just lived through. Then, the first mate notices the presence of a Spatial Magic User on the ship, disturbing things. A saboteur/assassin named Zeb, who has the Star Power of a total invisibility cloak making him immune to detection to even Spatial Magic Users most of the time. When he is dangled thousands of feet above the air about to be pushed to his doom (because the ship, while not capable of traveling the stars, is still airborne), activates his Spatial Magic Sphere ability, a time-rewind ability.

His time-rewind ability is two-fold. He retains perfect knowledge from a loop he initiates a rewind on, and if he dies he automatically returns to the point he began the loop on, with the knowledge he died but none of the memories for the loops since the last time he died. Encountering the protagonist's wife repeatedly and unavoidably keeps triggering his death, not giving him the ability to rewind and find out why. And no matter how many loops he goes through, he can't win.

So the end of the first chapter is him surrendering to the crew, and in a panic, begging and pleading to join them, because his failure will make him just as much as a target, and once marked as a target he knows he won't ever be given a chance to not be one. The crew, understanding that his offer is sincere, genuine, and that he legitimately has no other opportunities, accepts. They might not remember killing him or his thousands upon thousands of times rewinding to attempt to kill them, but they retained at least a sense of his honor, integrity, and genuine skill, so Zeb becomes their first new recruit and first new member of the crew, joining them on their adventure to rebuild their crew.


Potential future crewmates include an actual rookie (likely a native of the planet The Cube Crew are stuck on), who the crew would explain the mechanics of the world in, requiring heavy protection but being an investment;
Cubie, made into a hologram (a la Cortana from Halo, or Andromeda from Andromeda);
And potentially one or two children of the protagonist and his wife.

Among many others.

Any surviving crew members would likely be encountered and eventually rejoin after The Cube becomes spaceworthy again and begins traveling the stars, trying to fight back.

They'd be called The Cube Crew, which might be the name of the series altogether since the heart of the series is The Cube Crew recovering after barely surviving the worst events in their lives where they suffer a near-total defeat. (To give a scope of how bad this level of defeat is, it's basically a Whitebeard Pirates level of defeat. They lost a war and got hunted down after. Many died in the conflict. Even those who lived, many were killed after by multiple entities wanting their demise. Which also gives a scope for the protagonist's level of influence. By the time of his fall, he was one of the four strongest figures of interest in the setting, essentially, with the scope of influence that would entail.)

That's about as far as I got in the dream. But I really enjoyed the setting generated from it and the uniqueness of the starting point.

The goal of The Cube Crew isn't so much to get vengeance, or to start a resistance, or to fight back, as much as it is to survive, and rebuild, and recover, and regather, and to leave a path for future generations to have a better life, to not let the futures of the next generation be crushed. They're more looking for people to pass the torch onto than they are to finish the job.

Of course, part of this would involve them actually failing to pass on the torch, tragically so, in multiple occasions. Young people being killed, invoking their rage. Young people being brainwashed. Young people fighting against them, and them being forced to defend themselves to lethal results. Etc. But their goal, throughout it all, remains the same:
Track down all of the survivors of their crew,
Re-unite the crew, taking all who wish to rejoin and leaving those who have moved on in peace, to attain closure,
Talking to the loved ones of all those who perished, to help them obtain that same level of closure,
Inspiring hope,
Encouraging action,
Imparting lessons into those who follow,
Rebuilding, restarting, and continuing families, to have (more) kids, and raise those children. (The wife of the protagonist rambles on and on about having 12 kids, and goes into Marinette from Miraculous Ladybug levels of tangents about that plan, how it will be, etc. And she's been doing this since before the two were even married. It's a quirk of hers, part of her extensive planning capabilities and her own ruthless nature, essentially.)

I would love to make it, but alas. Because of how many projects have higher priority, I likely never will. Still going to note the idea though!
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    rBree2

    AKA:
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    ​rangerbreenew

    Just your average blogger. Can't be more than that safely anymore.

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