All Too Human
All Too Human
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Rambles, Rants, and Musings

Failing once more.

4/14/2020

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12, 13, and 14, three days.
December 31st, 30th, guess that means if I don't work on Phyrra and Cyrus today, it moves to December 29th.
Really struggling to work on it right now, not gonna lie, so I'll take the hit, moving my coming out day to December 29th, 2022. And counting.

I mostly came to talk about League. There's some exciting changes! First off, death timer pity bonus movement speed. This will be a lifesaver for my iron 2 and devolving self, salvaging losing situations by allowing me to get back to lane faster without the need to spend money on movement speed T2 boots (mobis/swifties).

Granted, still will be going T2 boots early, probably Ionian with the option of tabis/mercs (defensive) or beserkers for the buff (see below), butstill, will help me out a lot.

Another important change; Ashe finally, finally, got a buff! It's to the ability I don't make good use of, but with autoattack resets on Ranger's Focus and a buff to Ranger's Focus bonus attack speed, she'll be in a better position than she was before for all-in fights.

Granted, admittedly. This makes it harder for me to justify running Iceborn Gauntlet as a second item, it might need to be pushed back to fourth item as a consequence of this, with me running Runaan's and RFC as second/third, for their attack speed, crit, movespeed, and waveclear.

Still building Manamune first though because I have vindication; with presence of mind and no other mana-boosting items/runes, a transformed muramana deals more damage than an infinity edge, by the raw numbers. So if my teammates ping me on it and flame me for it, I can point this fact out to them, that it is mathematically proven to be higher damage than IE, thus, the priority on building it.

So.

What would that leave  the build as?
Boots on convenience, Manamune/Muramana, Runaan's (higher synergy with Ashe's abilities and waveclear), RFC (higher poke range and some extra waveclear), Iceborn Gauntlet (armor, mana, damage, extra waveclear), and then a final flex item. Frozen Heart for ultimate physical tankiness; Abyssal Mask for MR; maybe BORK for extra lifesteal?

Butyeah, that's a thing I am looking forward to testing.

TFT also has some great changes. The changes I don't agree with but don't care much about: buffing ASol, Buffing Wukong, Nerfing Cybernetics/Lucian/Shaco, Zeke's Herald adjustments.
The changes I don't agree with but do care about: Nerfing Tear. RIP my favorite item.
The changes I do agree with but am sad about anyway in spite of recognizing they needed it: Nerfing Rakan, Nerfing Vel'koz. 

The rest of the changes, I do agree with though, and think they were in fact necessary.

So, we'll have to play some more of that.

​I wanna play some League first tho.
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    rBree2

    AKA:
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