But today, the thought occurred to me: I have an additional challenge--designing a second fictional martial art for the rubyverse, for HUNTERS. Specifically, the challenge is not only in making it a different style...but also, logically, because hunters oppose vampires...their style would, logically, need to serve as a counter to the vampiric martial art style.
Which poses a problem, because I designed the vampiric martial art to be basically impenetrable except by another more skilled practitioner of the vampiric martial art. It's a stance which has a firm grounding, emphasizing a lack of movement, except also having an emphasis on being incredibly flowey. Smooth, sharp, crisp, fast, deliberate, efficient, methodical, movements. Every step, every motion, every attack, every defense, using the least amount of effort but executed with the utmost speed and strength backing it.
A style high on redirection and control, but also having incredible strength backing its blows. That's more or less what I designed for the vampiric martial art--so what the hell could I develop as a martial art designed to counter it? It's posing a bit of a challenge to me, but my best guess is that it'd be a martial art style that would necessitate constant motion.
The vampiric martial art is, by and large, stationary; it can move, when needed, but is also fairly linear in said movements, because they are efficient and designed to counter opponents from the front, more or less. So the style countering it would, by necessity, focus on weak points; find a way to strike the vampire in areas the vampire doesn't have covered by their defense.
The basic fighting pose I'm thinking would be maximum utility for the hunter martial art would then be a modified version of the tae kwon do fighting stance I already use, just with extra spring to the feet and also keeping the arms low rather than up in the guard (which is, mind you, where the arms are in a different style of tae kwon do). This focus on a springy step would help maximize mobility, in helping the hunter out-maneuver the vampire.
Vampires would be stronger and even potentially faster than the human hunter, not to mention tons more durable; the hunter would need to focus on evasion above all else, and then find a way to create an opening, find an angle of attack that would work. Targeting the vampire's back is a really good one, but also striking the back of the leg or on joints like the elbow and shoulder.
Vampires might be more durable than humans, but they're not more flexible than humans. So a hunter would focus on maximizing that flexibility and taking advantage of a lack of it in the vampire; a vampire's just as vulnerable to a dislocated shoulder, broken elbow, etc. as any human would be, so strike them in areas that deal lasting damage, and you can defeat them.
There'd also be a thematic 'staking' blow, where they strike the heart, not to pierce it mind you, but to cause a heart tremor of sorts. A kind of blow that on a human could be lethal (it's a thing people die from), but on a vampire is basically a guaranteed stun if it lands perfectly. (Mind you, a stake through the heart's just as lethal to a vampire as it is a human, but this is, again, not a literal stake; it's a martial art move aimed at the heart.)
Unfortunately, I'm not sure I'll ever be able to develop the idea of the hunter martial art style further than that.
For me to first develop the hunter martial art, I need to have a complete, total, absolute mastery of the vampiric martial art first. And then, only then, can I maybe manage it--by more or less 'shadow fighting' (think shadow boxing, but not for a literal boxing match) it out. A skill I might not be able to actually do.
Still.
I find this a neat thing for me to have so much as started to develop, even if its growth has hit a stone wall.
Does make me kinda sorta want to track down all of my notes on the vampiric martial art, tho. So that I can maybe once more compile it all together in a single location, to then build up on it continuously rather than start it, forget it, then start it again.