Not one lick!
Still sick.
Sore throat, and worse, the gunk in the back of the throat makes the sore throat worse.
I did have some good though. My sister made oatmeal for me; as far as breakfasts for sore throats go, that has to top the list of good ones. I took a reasonably long, warm bath, which was quite soothing and by my understanding does help quite a bit. And in said bath, I was struck with some inspiration.
For Dawn of Order, I was thinking that each Order (Order of Harmony, Order of Magic, Order of Religion, Order of Technology) would have a unique tower you could build, with said towers being some of the best towers in the game.
The Order of Harmony can build the Death Ray, beams of pure sun energy causing continuous rapid-fire damage to a single target. This is similar to the flame tower which all races can build regardless of Order/Divide choices, but has a much further range. These beams deal a lot of damage continuously; we're talking can-kill-an-angel-in-five-seconds damage. Also, these beams don't have a melee/range/magic classification and thus can't be resisted.
The Order of Magic can build Mage Towers, which amplify the effects of spells cast within the range of the tower and extend the range of spells which have ranges. Whenever the tower is attacked, the tower unleashes a magical blast hitting every enemy unit nearby. This makes it unique in that it is a tower with no ability to protect by default, only to defend itself from being destroyed...
...However, if gold is deposited in the tower, magical energies can consume the gold deposited over time to extend this effect into offense, allowing it to unleash the magical blast to hit every enemy unit within range even if the tower isn't attacked. This is arguably the strongest tower, but because to use this ability you need to continuously funnel gold into the tower, it is also the only tower with an upkeep and thus longterm the most expensive tower.
The Order of Religion can build the Tesla Tower, shooting divine bolts which can pierce through and chain to a series of enemy units (in fact it has no maximum number of units it can chain lightning to), dealing damage to all of them. Said damage is, similar to the Death Ray, not classified as melee/range/magic.
The Order of Technology can actually build two towers. The Gatling Turret is a rapid-fire turret capable of targeting up to four enemies at once and shooting bursts of many ranged attacks to the targets. The Rail Tower shoots a single, super-high-damage attack to a single target (an attack which is not melee/range/magic), but has a fairly high cooldown.
These towers have some fairly obvious explanations. The Order of Harmony uses the power of nature--all of nature, including the power of the cosmos, in this case, the sun, to shoot death to enemies at a long distance.
The Order of Magic builds Mage Towers, which are unmanned stations that mages can channel their energy through.
The Order of Religion once had a genius theologian, Reverend Tesla, who pioneered understanding of the divine, both harvesting the power of the gods for enrichment and for retribution; the Tesla Tower is thus an unmanned station which allows for divine protection through deliverance of the heavens: lightning bolts.
The Order of Technology pioneers technology, so they are at the forefront of weapons development; it thus makes sense for them to have two towers, and for one to focus on enhancing guns to their maximum potential and the other one to be a really, really, super-advanced gun.
The player can build numerous other towers, of course. Flame tower, guard tower, bolt tower, cannon tower, blast tower (crowd control, essentially). But the five towers from the four orders are meant to each on their own be tremendously strong. For instance, the Rail Tower can one-shot an Angel. However, don't expect a bunch of these towers together to do any good--their AI can cause every tower to target the same enemy, and thus waste a bunch of damage potential.
Or when you want them to target the same enemy, they can all target a different enemy, and thus kill said enemy at a much slower speed than preferred. Balanced defenses integrate the tower of the Order you selected IN ADDITION to the normal towers, to allow for protection against any kind of assault.