I am literally the only one who cares about this.
It is still exciting to me.
Making this game mod come to life is just...exhilarating. Today I have gotten about 80% through the city-laying part of things. I still need to add a few cities in, and I still need to add improvements/culture to a few cities, but we're talking, a few Roman cities, a few debatable-owner cities (the scenario as I'm building it doesn't have an England so English lands aside from London get split evenly between the Celts and Goths), a lot of Napoleon cities, and mostly...cities which I'd make if the terrain was ready for me to make them. (I need to get rid of the placeholder terrain in favor of closer-to-real terrain.)
Still need to lay rivers, forests, and a few marshes.
Still need to fine-tune the terrain.
Still need to add literally hundreds of units to the game, some of which will require me adding the units into the scenario.
Still need to do all the other stuff--complete documentation, then implement the necessary changes to units and whatnot including the creation of new ones.
Which means I still need to complete the new tech tree.
And I still need to do all of the stuff on my to-do list I've mentioned before.
But I did manage to get the fog of war set up appropriately. It is a fair approximation of what's revealed during Rise of Rome and Fall of Rome, with a little bit extra; all four original player civs have all their cities visible, and they have cities in locations they didn't always have, soooooo...
It's coming together really, really well.
As-is, the scenario is almost playable. (Would be rather disastrous since four civs locked in war, zero units generated anywhere on the map, butstill.)
Just need to keep chipping away at it, bit by bit.