While I did some random hero work it didn't get far in Dawn of Order; my main contribution was making the hardest non-boss monsters in the game: Angels, with ridiculously high magic resistance and high melee resistance (just with no ranged resistance), ridiculously high health, and then in addition to their normal attack which deals high damage to one target, they have a unit-wiping-out attack dealing high damage to all units in a large area surrounding them, a healing spell to heal nearby monsters, and a revive spell to revive monsters with gravestones nearby.
...Yes. A monster which heals other monsters, can even revive other monsters, is ridiculously hard to kill, and can kill units with great ease. Oh and while not fast, it's not slow, either. The flavor text for it would say, "Once, it was believed there were two types of angels: Angels of Life, and Angels of Death. Further research revealed the only difference between the two was the mood of the angel."
Their bigger cousins, the Cherubim, would have half the speed, but double the health, double the damage, and half the cooldown time on their spells. A combination of Angels and Cherubim would be what is summoned by the cheat doh you wanna die. And, yes. Their spell can heal/revive one another. So a whole swarm of them could, in theory, chain-heal/revive to never die.
A Seraphim would not be a normal monster, but would be featured as a boss monster as having four times the health, eight times the damage, one quarter of the cooldown, and being fast. Basically something which if faced unprepared could level your entire kingdom all on its own.
All three have a high preference for unit-destroying, but if not, will be defending other monsters.
For Phyrra and Cyrus, I mainly worked on villains, and what happens to them. I don't want to give it away though, even though I know I probably should write it down somewhere.
So I did do work today, just not much.