Soyeah, this is a day where I really didn't do much, because there wasn't anything I could do, not really, given the limited amount of time.
The best I did was what I dreamed last night, which was a game. It involved zombies, and more or less had three "base" storylines...with a twist, that you could switch storylines to some degree (not quite, it was complicated), and replay past missions to try the other storylines...but the game would remember which storylines you did first and that would have a "corrupting" effect on your attempt to play through the other storylines differently...
...Leading to a total of like 12-15+ storylines total, but still following more or less a Good/Bad/Ugly format with 'Good' as being doing the right thing and trying to survive and more or less acting as a humanitarian/civilian, 'Bad' in this case being the sentient zombie virus (it isn't just a plague, it literally has a mind of its own and the mind is pure evil), and the 'Corrupt' more or less being the 'following orders' militaristic/corporate dystopian vibe where they are corrupt and want to make use of the virus but do need to make some efforts to take decisions different from what the zombie path would be.
It was a quite interesting game idea but not one which I can remember vividly to ever make reality--plus it was contrived, convoluted, and complex enough that I don't think it'd actually be possible to code in the way I saw it in my dream? It was basically like a game designed to be played in a dream. Which was exactly what I was doing; I was playing the game in my dream.
It had pretty darn good storylines, too, but that's usually the case when I bring zombies into my dreams. (They often have very depressing undertones of repeating history often getting worse and worse outcomes until my subconscious gets sick of all the depressing deaths and inserts a magical way for things to go better; not perfectly, but a way for things to turn interesting.)
Butyeah, that's all I've got.
I have work tomorrow so I need bed now.