"Riot's approach to the game seems to be to make everything be OP and if things aren't balanced, the answer isn't to nerf things; it's to make the less-OP things be more OP to put them on the same level as the more-OP things", more or less. I had better wording in that entry, you can check it out yourself.
But, uh.
Riot literally said it themselves.
"this is the one where the gang buffs all the traits, champions, and items that could use a little love. We've got a couple of nerfs as well, but for the most part we're aiming to make unused or underpowered things a bit more enticing".
The nerfs they made were basically not nerfs at all. Cherry-tapping Leona and Karma but leaving the thing that makes them broken (their synergy) alone and the ever so slightest tap on Olaf which is counterbalanced by the main two items on Olaf (rageblade and BT are generally the elite two for him) receiving buff.
But I love it overall because Riot is insane in all the right ways making OP stuff even more OP and I love it.
Gunblade and Rageblade, staples of every comp that I love to run (Neeko as a carry, Malphite as a carry, Shields for days as a comp, Vayne as a carry, Volibear as a carry, Predators in the form of Kog'maw as a carry), both got buffs. (Well, more like reverting previous nerfs, but understandable given how OP Morello is for countering healing when placed on an AOE caster or spell spammer.)
Luden's Echo got a buff as well--not the item I prefer as my large rod item, or my tear item, but as a "can't build anything better with those", it's a good additional item and the buff to it will make it much better overall.
I mentioned the Mage 6 buff before. I have always, always, recognized them as THE strongest lategame comp second only to MAYBE Summoner 6, and now with this buff they probably surpass Summoner 6 (though the nerfs to Summoners didn't go live so who knows). I find it a bit of a boring comp to run, so I shy away from it unless tilted into the "screw fun, I want to WIN" mindset.
And now they have buffed the Woodland comp to, if you rand Lux, making it gamebreakingly powerful.
I'll need to reread my blog entry where I mentioned it before, though, because I don't remember my thoughts on what the comp would be.
Neeko, Ivern, Maokai, LeBlanc, and eventually Lux as five of them with Lux added in once you get her as Woodland.
That leaves four slots left.
Karma and Leona would take two and seem to be good choices.
Two slots left.
Options:
Vladimir-Syndra for Mage 3 Ocean 2.
Thresh-Nami for Warden 2 Ocean 2 Mystic 2. (This is probably the best.)
Taliyah-Malphite for Warden 2 Mountain 2. (Add in a mage cap for Mage 3.)
You'd field Neeko, Ivern, Maokai, and buy LeBlanc but not field her, then field Karma and Leona with whichever champion combo you can manage of the above.
It's a little bit of a tricky comp because you'll have to spend gold on champions you're not sure you'll field so champion space on bench + gold management would be a bit of an issue, especially since the comp requires a very specific Lux that you only have a fraction of a chance at getting. At level 7, if Lux's drop chance is treated as a 5g, that's 2% of a 5g, and there's...how many 5g units in the game? Including Lux, is it six? If so, then that's 1/6th of 2%. And then there's, what, ten elements for Lux? So 1/10th of that.
So 1/6th of .2%. I think that's 0.0333333333333333% chance of getting a Woodland Lux at level seven?
That's, uh.
A bit of a longshot, not something you can consistently pull off.
Which is why it wouldn't be a bad idea to have a fallback plan of fielding the strong comps above minus the Lux/LeBlanc.
Butstill.
Overall.
I LOVE this.
It will be my wet dream until they inevitably learn they've made a horrible mistake.
Butyeah, fun stuff, will check it out if I can.