All Too Human
All Too Human
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Rambles, Rants, and Musings

Well I am apparently lazy.

1/31/2018

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I didn't get anything done today.
Really, pretty much nothing.
I mean, I wanted to do art, but my pencil mysteriously disappeared off my drawing table in the last 24 hours.

My mom said she found my papers on the floor, too, which she picked up because they had been knocked down at some point by some mysterious force.

I CAN art with other means, but it's a really freakin' good pencil, so I'd prefer to wait until it shows up again. (I've not made pencil art without it in many years, and for good reason; it has served me better than any other.) There's only so many hiding places for it. (Would help to have a proper flashlight to search, though I doubt it'd do much good. Still, there's a few places it could be which I couldn't see in, so it'll turn up eventually.)

Anyway, tomorrow I have work, and then my family will be watching three episodes of Agents of Shield, but otherwise I'm free for most of Thursday, so...we'll have to see if I can make something productive of that time.
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A different kind of day.

1/30/2018

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You know those days where LOTS of stuff happens, all of which is worthy of being story material to blog about, none of which you have any good reason to withhold? And yet, in spite of all that, you don't particularly feel like sharing?

...Yeah, well. This is basically that kind of day for me. I've had a ton of stuff happen, and yet. In spite of me thinking it's worth blogging about. I kinda. Just. Don't feel like blogging today. I know I should, so you get this halfhearted entry, but call it the depression if you'd like, I simply don't have it in me to write a proper entry.
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Today was one of THOSE days.

1/29/2018

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You know, the days where you just don't want to do anything?

...Yeah.

I strongly suspect a REALLY strong depression phase, having followed a reasonably strong manic phase I was in over the weekend. (I was too high-strung then, and now I am the opposite.)

As a result, not really doing much in the way of blogging today.

​Sorry.
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Well today's been a day.

1/28/2018

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Yep, sure descriptive of a name, but really I have a fair amount to talk about. For a start, how ticked off I am at my parents for different reasons. Literally the MOMENT I was starting this blog entry, my dad started snacking on food without warning me and yes, it did in fact from the SECOND he started trigger my misophonia given that the smack sound instantly rang all the wrong bells in my head and was practically an instinctive hatred of it.

My mom is for entirely different reasons. I am outright considering no longer leaving the house anymore for any reason because it seems she literally cannot be trusted to not mess with my stuff when I'm not around. No permission, nothing. On Friday, she "cleaned" my room, and MASSIVELY screwed up a VAST great number of things.

Her excuse is a smell, a smell which is irrelevant because nobody enters that room except for me, and it's not something *I* care about. She clings to it being her house, but it's a part of her house that nobody else ever enters and it's not because of the stench. It's because it's my room, so no DUH nobody's going to enter there because...they shouldn't be entering there!

She had more excuses. Like that she wanted to actually be able to hang up my clothes...
...Except my clothes were just fine where they are. It's more convenient for me and frankly it should be more convenient for her to just keep them where they have been--in the spots where they are easy to access and grab and use. In the hall right next to the bathroom, and in the bathroom itself. Guess what? That's where I actually have need for them because I change IN the bathroom for the most part, particularly useful after showers. If my clothes are right there for me to grab, then I am more likely to actually change them. But by putting them in MY room, where it's OUT OF THE WAY because I nowadays basically only go into my room to sleep (and "sleep" >_> <_<), it's LESS LIKELY I WILL ACTUALLY GO TO CHANGE because that's just not how my brain works. Thus, less effort for me.

And it should be less effort for her because it's less distance. Like. The bin's right there, and the bathroom's right next to the laundry room. My room is further down the hallway, and my closet is EVEN FURTHER down my room. She also has to open my door (which is always closed), close it, open it again, and close it, all the while risking letting a cat in because in spite of disciplining both of our cats, they are in fact able to make mad dashes inside the room (because cats are attracted to the forbidden), and while *I* know how to stop them from getting in, SHE does not. Because again. This is MY room, I know all the tricks about it, I know how to handle it and deal with it.

There was no rational, no reasonable, reason to clean it up. Except she did. She kept on going on and on about it, in spite of her having essentially desecrated what is my safe space. It's mine. My place. My spot. Where things were arranged in the way I more or less wanted them to be in. And there was years of history behind everything and where it was. And I knew where the important things were versus the unimportant things.

She screwed it all up.

For the half of the room which was originally my brother's, this wasn't inherently necessarily a bad thing. I still think she likely permanently damaged/screwed up many things there which she had no way of being aware of, but things in that section were by and large less important to me, being miscellaneous things I accumulated and yet didn't decide to properly store.

But for the half of the room which was mine--as in, the part my beside was next to--everything was important. It was ordered in a very specific way. With things arranged that way for a combination of all my endeavors. I had art stuff and story stuff laid out in there, and I also had textbooks but they were textbooks laid out in such a way that they were things I made use out of. And she just threw them all in the same place, mixing and breaking everything.

That was on FRIDAY.

You can guess what happened today.

I specifically told her NOT to do more. MY OWN SISTER AGREED WITH ME. My own dad largely thought that my mom was being irrational. Literally EVERYONE ELSE LIVING IN THE HOUSE. Basically told her that she didn't need to be doing the things she was doing. It was made very clear that it was not okay, and if more were to be done, I should be there for it.

NOPE!

Apparently, the message just didn't get through because she did more.

Without my consent.
Without my oversight.

And just further wrecked what was there.

She has no way of knowing the damage she causes with this.
She has no way of judging these things.
She has no right to do that.
And yet she did.

So I am just...

...REALLY ticked off.

I almost don't want to blog about the things I was originally coming here to blog about, ticked off.

But that having been said.

I think talking about those things will in fact help me cool down a bit.

Basically, there were four projects I mentally worked on today. This being a Sunday, where I work, that's to be expected, but none of the projects are what I'd call "productive". They were, rather explicitly, time wasters. I still thought them worthy of blogging about.

The first project, which I was working on as early as this morning when I woke up with the song stuck in my head, was to write a round dance (I settled on Cha Cha) to a song used in Water Fitness. I didn't know the name of the song, which makes tracking it down a little difficult, but hey, I'm home now so hopefully I can find it. Lessee... (*slight break in blog entry to google search*)

...Initial results, not promising. (Rats.)
I might, might, might, might have in those results found a song which could potentially maybe be it, except all of them sound too...

...Well, not it. This is for a Water Fitness class. If I had to give it a genre, I'd have called it Disco. (It might be techno instead, but if so it's an earlier techno song not a more modern one, I'm pretty sure.) I'm almost certain it's a song of about that age, too.

The songs I got in my results for the only words in the song I can actually make out (and even then I'm not sure I'm making them out correctly, it's difficult to tell for sure) were all...vastly different from that.

The part that I remember is basically what I think is maybe the prechorus and the chorus. It has the (female) singer build up, holding the same word and getting increasingly more intense with it (for either three or four measures as I count it in dance-time music which might in song-time music be six/eight measures), and then after that, there's (also female) backup singers singing along with the main singer for the verse, which is a little bit repetitive but in an incredibly catchy way.

There are at least three instances of saying two words, which sound like "Hit me, hit me, hit me" (I can't remember the exact number), each instance of the two words ("hit me") being approximately one beat (as measured in dance time music), and keep in mind this is a pretty fast-paced song (if I weren't describing it in dance beats, I'd say the if-I-heard-right hit-me's are 'one-and-two-and'), and after the instances of those two words, it sounds like "with your love" (and there's at least one word after that if I recall correctly; I got a result which indicates it might be 'thing'), and then there are more words following it that are part of the chorus that I can't make out that are at a slower pace, and then it runs through them a second time, with much the same (although the words following which I can't make out might be different the second time through, is a common enough thing to do in songs with a repeating chorus where half remains the same and half is different).

I didn't find it. Admittedly. I didn't listen to the whole songs; I first looked at their lyrics to see if they were plausible matches to what my mind hears, and then tried listening and skimmed the songs, and yet nothing sounded right. One other distinct part of the song which is actually how I remember it is what sounds like...well, not a flute, but some other wind instrument, a wind instrument which kinda sorta sounds like it's electronic but is probably not actually electronic.

I can't find something which sounds like that, which is a shame, since I think the bit I mentally composed to write the dance to was pretty neat. (Then again this wouldn't be the first time I've made a pretty neat round dance to fit the chorus without really doing the rest. And certainly not the first time I've made a cha cha. I seem to like writing chas for some reason, I suppose because I find it the easiest rhythm to write moves for, dance to, and also fit the music. Portugal the Man's song which I know isn't called this but I call it "Rebel Just For Kicks" is another; Kongos's first big hit which name slips my mind at the moment because I can only think of I'm Only Joking which was their second big hit is yet another. TWICE in fact.)

The second thing on the list of things I thought about was heading back to a story I thought I was done with, the Sensation story, and I build more on the very beginning (before Sensation became an epic badass), and also much later in their child Seraphim's story specifically about Seraphim eventually gaining younger siblings.

Said younger siblings have the same abilities--the immense magical power overwhelmingly so, and the ability to sense things, but unlike their eldest sibling, they chose not to pursue things beyond a few things. Basic necessities, parlor tricks, magic with mundane utility, pragmatic things, things that essentially help but aren't really groundbreaking or big or really innovative for the most part.

In the word of one of the siblings, "Creativity, a thirst for knowledge, innovation, and attention to detail are not genetic traits". They then list the actual genetic traits, and state that's it, nothing more, and that Seraphim was the only one to inherit Sensation's usage of those.

...Of course. In a point of minor irony for humor value. Said sibling stating this was doing so while using magic to paint an artistic picture of some obscure battle they would only have known about by having deliberately done research on--a task requiring creativity, a thirst for knowledge, attention to detail, and some level of innovation albeit mundane in nature.

But the point is meant to get across that they are their own persons. They are different. Their personalities aren't the same. Their gifts are mostly the same, but what they are best skilled at utilizing the gifts for is inherently different. The younger siblings could in theory do what Seraphim did if they wanted to, but they don't want to, and even if they did, in practice they wouldn't be as good at it because they simply don't have the same mindset as Seraphim does.

In other words, because everyone is different, you can't just assume that the child of a prodigy is going to be a prodigy themselves. Seraphim was, but Seraphim's siblings in spite of having the same theoretical capacity to be ones...aren't. They just lack the personality suited for the line of big-use magic that Seraphim and Sensation before had fallen into. And furthermore, because Seraphim filled the role, there was no longer pressure for the role to be filled.

In short, in the magic world, there is often pressure for the next generation of mages to inherit everything from their predecessors, such that nothing should be lost and talent would be nurtured, cultivated, and over time, magnified and refined to perfection (or as close as possible). Since Seraphim of Seraphim's own free will already did so, Seraphim's younger siblings were never bugged, never bothered, never forced, to do anything except what they wanted (aside from the requirements their abilities necessitate).

Speaking of mages, that actually brings me to the third idea I worked on, simultaneously to the above because the Sensation/Seraphim story setting takes some cues from this setting.

In this case, I am referring to the Fate/Stay Night setting. I know that it technically has a 'verse name, but I am not a fangirl of the series to the point where I actually know it, I know way too little about the setting having mostly experienced it through Fate Zero and a little bit of wiki reading here and there, be it the Fate/StayNight wiki or on TVTropes and largely a combination of both.

...Still.

That having been said.

In spite of my lack of knowledge (who knows, for all I know the historical figure I was thinking about is already used in one of the various settings and thus my entire idea would be worthless since it could never exist), I did loosely draft up a Hero who I thought would make a potentially interesting take on the Berserker class:

William Wallace.

I envisioned him as being massive. Ten feet tall, massive, and with the bulk to match. His only weapon would be the Wallace Sword (what else?), but he wouldn't need any other. (He'd wield it with one hand in spite of it being a two-handed sword because why not.) Some artistic liberties would be taken; the sword would be basically a claymore in size, in that it'd be a big freakin' huge longsword, broad yet of rather considerable length.

I also envisioned him as having two basic abilities:
Freedom's Call, a passive aura which basically is a blue flame surrounding his torso (which is bare because why not), gives a rather-distinctly-non-Berserker-sounding trait: it redirects any blow which would hit the torso or head to the extremities. Furthermore, wounds sustained while Freedom's Call are active would heal at double the normal rate.

...And Martyr's Freedom, wherein the Berserker side comes out. The blue flames instead cover the extremities and his sword, granting him three times the normal speed and five times the normal strength. The tradeoff is that not only does this remove Freedom's Call, but also that any wounds sustained in this state take four times as long to heal and cannot have their rate of healing accelerated by Freedom's Call.

In short, he can fight and fight and fight with it being incredibly difficult to deal any meaningful damage to him (though I imagine given the setting there would be attacks capable of bypassing Freedom's Call, which would be perfectly acceptable since it's not meant to be some absolute completely infallible defense), but he's got no remarkable abilities while in that state; when he chooses to fight at full-power, he is a much more fearsome opponent, but any damage dealt to him really leaves a mark.

Granted, I have minimal knowledge of the setting, so even if he's not an existing Hero...I'd have NO clue how well this would work in terms of being a viable Hero to summon. 

He wasn't the only one I started to work on, either.
I also thought it might be neat to have a Caster who uses two dice, with their attacks being luck-based: cast the die, and whatever results come up, specific spells are cast from it. Their strongest attacks would be matching dice, with the two strongest being snake eyes and box cars yet also having reasonably powerful spells cast from doubles in 2, 3, 4, and 5. The default attacks (easiest to cast, most frequently cast, essentially signature moves not hard to pull off) would be the results of rolls common, e.g. the various combinations resulting in a total of '7'.

I didn't really flesh out the possibility beyond that, though. Didn't think of what historical figure and/or legend would fit the above, didn't think about what the abilities would actually be, but I at least thought the possibility had potential as a Caster in that setting. (I guess it could also be a mage's special ability but that wasn't as appealing to me.)

The final thing I toyed around with was just me basically coming up with the idea for a game of mafia using some mechanics, though I didn't really flesh the idea out. I can share this on the blog though because were I to ever actually follow through on this idea and make it a reality, then everything I say now would be either public knowledge in the game proper or have been publicly known to have been scrapped from the game's design.

For a start, the first day's deadline would be 14 days. (Shorter than what I typically run, but a convenient number to use.) From the second day onward, it would be 10 days. Days, however, are divided into multiple parts.

-Dawn: Results from the night are posted and any pre-day, post-night actions (which I would need to make at least one of) are used. It would last 24 hours.

-Morning: The thread would be open as if a normal day, though some actions may exist that are exclusive to Morning. This period would last seven days on the first day, and five days all days thereafter.

-Noon: Which, frankly speaking, should really be called "Midday" (to match Midnight), especially since Midday is actually a word, but I digress. This is not a phase, proper, so much as a milestone; just like in real life (where noon only exists for one minute before it is no longer noon), it is marked, announced, and moved on from.

-Afternoon: The thread continues to be open like in a normal day. Any day actions not exclusive to Morning would be able to be used during this time. This would be the remaining seven/five days.

-Twilight/Dusk: Actions modifying the result of the afternoon and following phases are submitted. Thread would be open during this time, with no flip posted. This period would last 24 hours.

-Evening: The lynch is posted, yet the topic would remain open to discussion. Some night actions unlock during this time and are possible to submit though there would be no Evening-specific night actions featured in the game. This period would last 48 hours.

-Night: The thread would be locked, closed from discussion. Night actions would be submitted, with the results at Dawn. This period would last an additional 48 hours.

-Midnight: The inverse of Noon, a milestone posted at the half-way mark of Night, announced and then moved on from. The game might feature actions only available past midnight, but this is something I cannot be sure of.

The game would also feature a modified lynch mechanic.

-The lynch would use plurality rules--the person with the most votes is lynched, at the deadline for the end of the day (as in, the end of the afternoon).

-Achieving majority in numbers would not achieve a lynch. As in, with 13 players, 7 would not lock the lynch in on a player. (Though the player is by plurality probably screwed.)

-However, if a lynch wagon has a supermajority (75% of players on the first day, 66% of players on every day thereafter), then the day will instantly skip to the Twilight/Dusk phase.

-That being said, while the moment a supermajority is reached a lynch is locked in for the day (and thus all votes thereafter would not count), if the day was still in Morning it will last the full duration of the Morning, just skipping Afternoon. As in, the thread will still be open for discussion, and any Morning actions can still be submitted along with any other day actions. 

I'm not quite sure if this is a good explanation.
But basically.
If no supermajority is reached, day ends when afternoon elapses.
If supermajority is locked in, then votes will no longer be counted; they are locked in and can no longer be changed.
If supermajority is reached in the afternoon, the game will instantly progress to the dusk phase, ending the day early (exactly like what reaching a majority lynch would do in most games featuring majority lynch rules).
If supermajority is reached in the morning, the thread will remain in morning, with actions being able to be submitted and the thread remaining open for the full seven/five days...
...But votes cannot be made anymore.

The idea behind the diversity in phases there would be to play around with the nature of roles in a game a bit, to have it such that they would work in some innovative and creative ways, modifying the experience of the game in a unique and hopefully-interesting way.

That having been said.
While I love the idea.

...It would be so.
so.
so.
so.
so.
so.
SO.

SO.

Ridiculously easy to screw it up. I'm also not entirely sure I have the ingenuity to actually craft a setup which has roles making adequate use of the mechanics, at least not my first time running the game. It wouldn't be the first time.

I've run a game which had an absolutely wonderful mechanic...but had such cliched roles as to make the mechanic nigh-meaningless. I've since drafted plans for at least one sequel game if not two (not to mention potentially designing a modified version of the mechanic into a semi-open game featuring a pick mechanic where all possible roles would be known from the onset, rather than a closed where none of the roles are known), and those games will if I ever run them make much better usage of the mechanic. (Although I obviously cannot describe how.)

And this mechanic feels like it would be much the same. I'd craft the roles for it, and over the course of the game, I'd see what players thought I would do, and with them making random comments giving me inspiration, and me going, "GOD why didn't I think about that?!? That would have been much better than what I actually did!".

So even if I didn't screw the mechanic up (which would be ridiculously easy to do because it is something which is pretty complicated and not hard to make mistakes on), I'd probably screw the setup up, in that I wouldn't make the setup live up to the idea. 

I guess I could run it in some future day some time in the distance, but I'm not too optimistic, which is why I'm blogging about it here. (Again, though, for emphasis: me posting it here does not mean I can no longer run it, because everything I said I explicitly want to be public knowledge from the onset to the point where if any of the things I stated changed I would state they had been changed.)

I suppose that's about it for now.
​I should probably get a nap in, I'm anticipating today being a very long one since I don't do anything tomorrow.
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Well family night is tonight.

1/27/2018

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In spite of it still being ongoing, I need to go to bed because I go to work tomorrow.
Also I'm dead tired, so.

​See you tomorrow, I suppose.
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Problem's fixed!

1/26/2018

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The problem was more or less weebly trying to be greedy jerks--to post a new blog entry, I need to hit a specific button. The New Post button, which is at the bottom of the screen at the right. Without it, making a new blog entry (aka, a New Post) is impossible to do because...well, in order to make a New Post, you need to hit the New Post button. (Go figure.)

...Except. Last night. That WHOLE ENTIRE AREA (and then some). Was being COMPLETELY AND ENTIRELY COVERED UP. By weebly telling me that I can customize something (something to do with a footer) if I upgrade. AKA, I pay them money to use the site that I've been using just fine for free.

Frankly, I'm never paying weebly a cent and I'd explicitly forbid my girlfriend from paying for me because HECK NO I'm not going to cave in to that kind of junk. If they tried forcing it on me again, I'd just stop using them and move to a different site. (I mean. In that case. I might need to pay weebly so I can use my site...but it'd be the smallest payment possible for the least amount of time possible and be purely so that I could make the announcement of "SCREW THIS, I'M OUTTA HERE!" and announce where I was moving the blog to.)

Fortunately, whatever it was, it was only temporary. Things are back to normal, so yesterday's blog is now up as it would have been last night were I able to.

As for today! No family night tonight, that'll be tomorrow. But today I worked, and that means...yep! I was trapped in my own thoughts again.

In this case, I was working on a few details of the Disease setting (which I call the Epidemic series). I've named that book of mine before on my blog, albeit only once or twice and way back, by now probably over a year if not two. Basically, it's a post-apocalyptic series which has a few details:

-The titular disease was a manmade virus of sorts that was engineered by the Big Bad (and a secondary villain helping).

-The disease consumed a great deal of many modern technologies. A lot of older things work (for instance, cars from the 80s and first half of the 90s), but newer things were 'eaten' by the disease (which I know is a bit questionable, but the disease is explicitly supernatural in nature given...well, just see the below).

-The disease propagated itself everywhere. It exists everywhere, categorized in "dense" areas (mostly, forests, jungles, etc.; areas where there is lot of flora and fauna to store it) and "scarce" areas (mostly, cities, where it isn't stored as well).

-Plants were unaffected, but in scarce areas, will wither and die if prolonged contact with humans not having a specific gift is maintained.

-Non-human animals were also unaffected.

-Humans still with, so to speak, "the blood of youth" as it were (as in, loosely speaking, below the age of 30) were given superpowers, which the disease powers. Off of where they spent the most time acclimating in the first few weeks, their powers took one of the two types mentioned. (Scarce powers are more precise but lack power; dense powers are more powerful but lack fine control.)

-Humans over that age either were killed off by it or were transformed into beasts the story dubs Darmichrons. They're on average about 8-10 feet tall, have massive strength, speed, endurance, razor-sharp claws, and carnivorous teeth to match; they maintain their human intelligence, but have the primal instincts of an animal, and are driven to be monstrous sadists who hunt the surviving humans for food primarily, but also for sport. (These are who I'll be talking about.) They are capable of speech still.

​-The series protagonist is patient zero: the person first infected with the disease.

Darmichrons are the earliest villains in the story, although they later fall to the status of cannon fodder in spite of them being dangerous. They've got immense regenerative abilities on top of everything else and incredibly tough skin--what this amounts to is that projectile weapons (e.g. guns, bows) are ineffective against them (thus why the heroes use weapons like swords primarily, when not utilizing their powers), and even most attacks don't work.

They do have weaknesses (touching plants won't harm them, but get a plant inside of their body and it's poisonous to them; they have an unexplained mystical weakness to silver; they can't penetrate through brick mortar buildings; they're vulnerable to the elements e.g. being burned alive, drowning, freezing, electrocuted to death, and similar things which the heroes exploit), but they're still monsters to face.

One particular trait about them is that when they are in small enough groups, they still think individually, but when they get into a large enough mass, a hive/swarm mentality takes over. As in, "the death of a few will ensure the rest get to eat", where to overcome a force they essentially rush them with superior numbers and utilize their natural skills. They no longer speak, but they don't need to; they instinctively know what one another are doing, and as such are able to coordinate attacks such as that whatever force they are attacking is overwhelmed with minimal resistance.

I'm quite fond of my creation, by the way; they took inspiration from vampires, werewolves, zombies, and largely from Chiropterans (or however they spell that word) from Blood+, among other sources. But! These are all preexisting facts; I was not working on the above.

I was more working on a later plot point. In the sequel story to Disease (which was originally part of Disease before I decided to split the book in two), there's a point in the story where the protagonists need to make an alliance with a group of Darmichrons. (This is also not new and always was a part of the story from basically the get-go.)

Said group of Darmichrons was larger than any other group in existence (and thanks to what I've planned elsewhere in the story, that might mean a group upwards of 100,000 or so), and had one key trait: somehow, they were able to overcome the hive mentality and regain a level of individuality in spite of them being together...yet in spite of having regained it, still maintained many of the aspects of their hive mentality. (Basically they got the best of both worlds.)

Still not new. But before, I just had the heroes meet up with them with nothing extra attached. Yet I thought about a few facets of the consequences of this culture, and devised an alternative meeting method. It starts with the heroes sending their half-Darmichron (capable of freely transforming between human and Darmichron) in as a scout.

He reports back that it was a good idea they sent him in, because if they hadn't, they'd all be dead--the Darmichrons have guns. THIS is new, but it seemed to just fit so perfectly and logically. A normal Darmichron would never use a gun, because of their sadism and desire for the thrill of the hunt; a gun's cheating and more than that, anatomically, it's basically impossible for them to use standard firearms.

These Darmichrons given they have a society which has human intellect and has some facets of them subdued (including the sadism) in favor of the community were able to figure out bypasses. (After all, guns aren't that hard to modify and Darmichrons are big enough that they can carry something like a shotgun as if it were a Dillinger, in that it is a small-arms for them rather than taking both hands.)

The heroes have the ability to sense Darmichrons from a distance (this is how they stay alive: by running from fights they don't think they can win, or being entrenched and prepared when running's not an option), but guns have a range longer than that distance.

The Darmichrons use them as both their main defense against superpowered intruders, and to hunt said superpowered individuals--because they are nigh-immune to bullets, there is no risk of friendly fire. However, humans are just as vulnerable to being killed with guns with superpowers as they are without them. (Alright, so a few have abilities which make it difficult to kill them with gunfire, but the vast majority of the heroes are not immune to bullets.)

So the Darmichrons have a huge advantage. The heroes haven't used firearms ever since the apocalypse--because their main opponents that they go up against are Darmichrons who're immune, they had no need to use them; firearms were a waste of space.

Darmichrons' main opponents are humans...who aren't immune, and thus had good use for them. It just took specific circumstances for them to be able to create that environment where they used them. And it's a huge advantage, since it means that in addition to their natural strength/speed/etc. granting them a huge edge in melee combat (no need to carry a melee weapon when your teeth, claws, and appendages are lethal enough on their own), they have the ranged weapons to make it such that the melee was never necessary.

This is, of course, precisely the type of advantage the heroes were hoping to gain, which is why they wanted to seek the alliance in the first place (since the antagonists at this point are an army of superpowered humans and the heroes are comparatively outnumbered).

Of course, to the chagrin of the humans, they meet said Darmichrons by them ambushing the heroes, albeit not killing them. (They followed the half-Darmichron back, shot warning shots at the heroes to let them know not to move before the heroes sensed them, and then moved in closer.)

They explained their curiosity, since there are three core rules of their society,
Darmichrons don't hunt Darmichrons,
Darmichrons don't hunt with humans,
And humans need to be hunted; they won't come into the nest.

The reason they didn't attack is because they possessed the curiosity that two of their basic rules had been broken, so they do in fact listen to the pitch the heroes make. (The alliance is made, for two reasons. The antagonists would wipe the Darmichrons out once done with the heroes, and that the heroes give the Darmichrons multiple things that they were incredibly okay with--a complete continent to call their hunting grounds where if humans were found it was at their own risk; any excess livestock to be exported to said continent; various different levels of therapy to re-introduce elements of humanity, everything from at the lowest level making them omnivorous rather than carnivorous and at the highest level allowing them to become fully human again, with them being able to choose any treatment even none if they prefer themselves the way they are.)

I thought the idea made a lot of sense at least. Then again, I'm the only one who knows the full story, so all my ideas for the story make more sense to me.
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NOT skipping on my blog.

1/25/2018

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Just had some technical difficulties and am too tired to troubleshoot them tonight.
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I technically need to blog today.

1/24/2018

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Even though, bleh, I really don't feel like making one. If I'm honest, I kinda just want to sleep. Given I work tomorrow, that might actually not be a bad idea. 
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Today I worked.

1/23/2018

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And you know what that means.

Yep.

Creation time!

In this case, I wrote a song. I threw around about half a dozen potential song titles, but the one which most resonated with me was "The Felled", so that's my working title for right now.

It goes like this.

You are my everything, you should know.
Our lives are challenging, full of lows.
But be aware that won't stop me, no it won't;
I will love you always, no mater what we become.

You know I'm stubborn, it's an endearing trait;
My gift is that I don't learn, I do mistakes.
There are no bridges I won't burn, not today;
I'll always stay firm for you always.

They call me insane, a lunatic.
Given what I'll create, let them say it.
I promise what I'll make is legitimate.
We will have our way, we will win.

No matter the fuss, you will see
No force can stop us, I guarantee.
No matter the fuss, you will see
No force can stop us, I guarantee.

You're my love, for you I'd become the felled
I'd part the world, and go through heaven'n'hell
If to us God said no, I wouldn't give a damn
To you I'd go; that's just who I am.

If you went to the afterlife, I'd follow you there;
I will always be by your side, no matter where.
We will live our lives, without a care;
We'll manage to get by, even if they stare.

(This following verse may or may not be included v)
It doesn't matter what they think, I know what I want;
They believe that I'll sink, that I'll end up lost.
But I am an eternal beast; I leave no battle unfought,
I'll keep going until we have peace, that we have sought.
(^It depends on whether I have the room in the song.)

No matter the fuss, you will see
No force can stop us, I guarantee.
No matter the fuss, you will see
No force can stop us, I guarantee.

You're my love, for you I'd become the felled
I'd part the world, and go through heaven'n'hell
If to us God said no, I wouldn't give a damn
To you I'd go; that's just who I am.

Star-crossed lovers are 'cursed by fate'
Happy never, that's what they say
But that belief, I can't accept

Our bonds we'll break free from my dearest friend
(^Originally, the above had "I promise you" between 'from' and 'my', but I made the decision to cut it because it broke the flow and I thought the intention of it being a promise to the lover was implied enough.)

No matter the fuss, you will see
No force can stop us, I guarantee.
No matter the fuss, you will see
No force can stop us, I guarantee.

You're my love, for you I'd become the felled

I'd part the world, and go through heaven'n'hell
If to us God said no, I wouldn't give a damn
To you I'd go; that's just who I am.

Star-crossed lovers are 'cursed by fate'
Happy never, that's what they say
But that belief, I can't accept

Our bonds we'll break free from my dearest friend

You're my love, for you I'd become the felled

I'd part the world, and go through heaven'n'hell
If to us God said no, I wouldn't give a damn
To you I'd go; that's just who I am.

Star-crossed lovers are 'cursed by fate'
Happy never, that's what they say
But that belief, I can't accept

Our bonds we'll break free from my dearest friend

You're my love, for you I'd become the felled

I'd part the world, and go through heaven'n'hell
If to us God said no, I wouldn't give a damn
To you I'd go; that's just who I am.

You're my love, for you I'd become the felled

I'd part the world, and go through heaven'n'hell
If to us God said no, I wouldn't give a damn
To you I'd go; that's just who I am.


...I think that the intention should be clear enough with this song. Basically, it is a determination. A declaration, that love will conquer all. It is stating that the love WILL work out in the end, and screw any circumstances saying otherwise, no matter how unlikely, no matter what must be done, no matter the cost, the love will not fail.

It is a declaration of absolute love and devotion, meant to convey a sense of reassurance, that things will end up alright, and that even if the world conspires to make it seem like it won't, even if there are setbacks which keep pushing and pushing against the love, that if through nothing else sheer stubborn willpower, perseverance will pay off and much-deserved happiness can be achieved, and let the world hate it all it wants, screw the world it can burn for all the lovers are concerned if the world thinks they shouldn't be together when in their hearts they feel--know--they should be.


The intent is to come across as charming, reassuring, soothing, maybe a bit crazy, maybe unrealistic, maybe a bit too strong-willed for the speaker's own good, but to still be spoken as an absolute truth, which the speaker truly 100% believes in and is willing to commit to, consequences be damned.

​<3
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It worked!

1/22/2018

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And you're in for a treat.
My Life 0001: Digging
I'M STILL DISAPPOINTED IT DIDN'T WORK
SERIOUSLY IT WOULD HAVE WORKED IF THE DARN DIRT HADN'T KEPT CRAWLING INTO THE SPACES WE JUST DUG.

I KNOW IT WOULD HAVE BECAUSE AN EPISODE OF AN ADAMS FAMILY CARTOON TOLD ME IT WAS POSSIBLE AND CHILDREN'S CARTOON SHOWS WOULD NEVER LIE TO THE CHILDREN.

...

...What's this, you might ask?

This is the thing I wanted to talk about earlier, but which required a specific mindset in order for me to do so. Surprise! I'm in it now. It's a side-project of mine which I'm calling My Life, which will be random funny snippets from my life, excerpts that give snapshots into my experiences while entertaining others at my sheer idiocy.

Yes we really did try this as kids, it was all four of us together. (The bit about the Adams Family cartoon is something which happened later but for the sake of funny I take some artistic liberties.) I don't remember why, I just remember that of us four, I was the most enthusiastic and devoted myself to it quite seriously (whereas I think my siblings were doing it just because they could).

Oh and if you're wondering--to some extent, yes my hair really does look like Lillian Tallis's hair, in that it is that wild and long. No, my hair is not actually as crazy awesome as hers is though. Also, that first panel, I used a real image of me from kindergarten as a reference. (Not that it shows very well given that I wanted something simplistic.) It's not something I'd be able to share though because resizing the original is not viable; I'd need to get my hands on the original picture again and re-scan it in with a lower resolution in order to upload it. (So, sorry, I know there are those who'd love to see me as a kid but I can't.)

The second panel is me as I look like on a day to day basis, more or less. With some artistic liberties in that I draw myself looking more awesome than I actually am. (Especially since, yes, I did notice I drew myself more than a little like LT herself and she is the definition of awesome.)

I've got 13+ comics to make for it plus a saga I don't know how many comics it'll take to make, so it's something that has a fair amount of content, but once I've expended all of my initial material, it'll strictly be a "do whenever the inspiration hits me to do it".
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    rBree2

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    ​rangerbreenew

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