Mind you, I couldn't run my normal Ashe build--manaflow band and presence of mind are disabled on the map, presumably due to you not using mana. This would present a problem since I use them for their maximum mana boost capabilities, if not for the fact that the Manamune is also disabled in that gamemode.
There's three possible explanations for that.
1: Per above, Riot thinks of it as a mana item, and thus, useless. (Disappointing if true.)
2: Because mana isn't used, they decided it was worthless. (This shouldn't be true, because even manaless champions can charge a manamune. No, really. You'd think, surely, they couldn't--they don't have mana, so they never expend mana! Except as part of a stupid-ass quest, I was required to play a Garen game...where I ended up doing precisely that, stacking the manamune, in spite of him being a manaless champion.)
3: Most likely, they deemed it just far far far too OP because it would be precisely that.
Notably, Ionian Boots were also disabled which is disappointing because I still had Transcendence and any items would give me bonus damage if they had CDR. Presumably disabled for whichever of the two above is the reason for the Manamune disabled. Either Riot thought it worthless (it's not), or they realized it wasn't and thought it the opposite, too strong to include.
Still built most of the items from the build anyway due to them being tanky items which I needed that had cdr as well for damage, though ultimately, it ended up not mattering much--we had a player decided to jungle in URF. I had the misfortune of, thanks to this, being in a 1v2 for pretty much the entire game.
Now, granted. It ended up working out. Because we had a jungler, mid was 2v1; bot was 3v2.
This gave our team a huge lead to snowball the game.
But it also meant that there was no way for me to make use of the fact that I got on my half-trick champion because even on URF it doesn't matter if I'm playing on Ashe, I'm not going to win a 1v2 until much much later, IF I get fed, and thanks to the 1v2 I never got fed.
Disappointing, but when you have a 1v2, not much you can do. I also fared fairly well given that it was a 1v2. I still had a negative K/DA because if I had no summs and no ult, I had no way of surviving the MF-Blitz combo if it connected, but every time I had any summoner spells and/or my ult up, I could survive--sometimes, even thrive!
Still gave them first brick and over half a dozen kills and was way behind in levels items and such.
But in spite of clearly losing, I lost softly enough for my team to still win.
The rate the enemy team was winning top, was lower than the rate at which my team was winning bot/mid. Because the enemy team couldn't capitalize on their lead on top because while they had a lead it wasn't an insurmountable one, whereas my team could capitalize on their lead bot because their lead there was insurmountable, I can't really complain.
I was, in a word, a sacrificial lamb. I did poorly so that the rest of my team would not; I attracted sufficient enough attention that the enemy team didn't realize what was happening elsewhere until it was too late.
The game before that (where someone dodged, alas), I got Vayne--which made me think about her in TFT.
I actually played a few games using her today, but not the meta builds!
I'll talk about them tomorrow, though, because I waited too long to make this blog and I am tired enough that I should be going to bed now.