All Too Human
All Too Human
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Rambles, Rants, and Musings

I may, or may not, be moving the date back.

12/31/2020

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That depends on what I manage to do tonight. So tomorrow, I may move it back one day, two days, or no days, depending both on tomorrow and today. Basically: I might not be doing Phyrra and Cyrus tonight (tho it's not off the table altogether), but I did have an idea which I want to investigate. (Basically, I was thinking of making a tiktok and releasing daily videos with a particular gimmick.)

​But today, in a blog that will last until at some point the site inevitably removes the content, fails, or something of that sort. As in, a blog that will presumably last a fair amount of time rather than remain invisible. A public blog that may not last forever because no website does and websites can pull stunts like deleting content on them. (And weebly isn't a site I have much trust in.)

I wanted to, in a broader platform, put on here what amounts to a slight copy-paste of blog-worthy material I've been placing elsewhere. (Heck, it was those answers which actually got me back to blogging here.)

Someone asked me what I think is my most useful talent/skill. I told them that it's my bottomless barrel of creativity and ideas.

I literally come up with a bunch of ideas every day. Some are for things to do in games. E.g. builds in League, ideas for things to do in minecraft, comps to test out in tft, customizing modded versions of Civ 3 in the Civ 3 editor.

Some are for things in real life, which I would do if I had the resources to do.

Most are for various different forms of entertainment, though:
Video games that I come up with that I'd love to create, if not for lacking the skills.
Webcomics that I come up with that I'd love to create, tho sadly most are too ambitious given my level of skill.
Stories, usually novels (but occasionally shorter ones), that I (mostly--some are rather ambitious) have the capacity to create, if I focused on them and dedicated myself to making them.
Songs that I lack the skills to create.
Music that I mentally compose but have no way of bringing to reality.
Animated stories that I would love to create but which with what little research I have done would cost in the range of one million dollars to actually fund (due to animators being expensive and voice actors being expensive--keep in mind, one million dollars is the amount I estimated with animators/voice actors working at just below market rate, and that it's closer to 1.5 million if they charge market rate or higher).
(Heck, I've also come up with ideas for becoming a streamer, doing tiktok videos, maybe dabbling in youtube creation!)

I can pitch to people my ideas and they will always go, "That sounds so COOL!", pointing out how awesome, amazing, and unique the idea is, how incredible it sounds, how they wish it was made (so do I! My greatest regret is that all of the beautiful things inside my mind that will never be created because in spite of how rich their worlds/characters/etc. are I cannot make them all), and how they wish me luck in my creative endeavors.

But then I can't actually make them.

Yet they appear on a daily basis.

Literally almost every day, I am creating a new idea.

But even if I could commit to an idea, each idea would take, what? A year? Two years? At minimum to pull off. (Some ideas I've calculated could take ten years to pull off!) A year or two, for one idea; new ideas, every single day.

I make new ideas faster than I could ever create them.

And few, if any, of them are bad. Most are wonderful, vivid, unique, breathtaking, highly creative, and just...overall. Something that should be made, which had every right to be made.

They just...aren't.

And then there's always the chance.

That I go my entire life without bringing any of them to a fully, wholly, entirely realized life. Where they are, in completed form, distributed across the world for all to have access to. There's a chance literally nothing I ever dream up ends up being made. After all. I've been actively trying since I was 13 (I've been making things my whole life, but 13 was the first time I had the idea of marketing these ideas to others outside of my brain), and that was 14 years ago--

In 14 years of trying, I've yet to succeed. In 14 years of trying, I've not once managed to pull it off. I've always fallen short, I've always failed, eventually, at some point.

That doesn't mean succeeding on my own is impossible, or that I've given up entirely. I haven't. I just need to be realistic in accepting that, yes, I've got a very high hill to climb.


Not gonna lie tho--
Something I really really wish I had was a sort of 'life manager', or at least, 'idea manager'. Where I could have someone who could keep me on-track, keep me on the road to success, remove the distractions from my life or at least strictly budget them, force me to work on things even when I don't want to, find ways to work with me to focus my creative energies, brainstorm my ideas with me, and with their push, get me to make them real.

But, I don't think that's something I can get. Not for free, anyway, and I certainly don't have the money to pay someone to do that. It's also something which I imagine would be more effective to be done in-person, both because I am liable to forget things online, procrastinate, etc., and it's harder to get things on-track online compared to in-person. I can definitely say there's a huge difference between my dear friend reminding me to do something and my mom or older sister (both of which I live with) reminding me to do something.

The former, I may do, but not always, and often with delay. The latter, I may do with delay but almost always WILL do, often immediately.

I know that if I had someone who could do that sort of thing for me, I would, guaranteed, succeed--but waiting for a person like that to show up and accepting defeat before then is something that will mean I never will succeed.

So I try to make do without, to try on my own. With a very very low success rate, but trying > not trying, waiting, and hoping that in the future some mystical force will come to my rescue/aid.

I was also asked what ideas I would make if I had the time/focus.

​The big one would be Phyrra and Cyrus, an anime-style 2D animated (ideally posted onto the web) series. Separated into four seasons, each approximately 12 episodes (tho I believe the last season would do better with 2-4 extra, for 50-52 total instead).

The basic premise; the world (the working universe title was INFINIverse/INFIverse, but I found out both of those names for a universe were taken so I settled on colliniverse, the origin of that being the collision between INFINITY and Nothingness) is a High Fantasy world. The protagonists, Phyrra (a swordswoman) and Cyrus (a tactician/strategist) Thaumason (Thaumason is pronounced almost identically to 'Thompson', just instead of a soft 'puh', it's a soft 'muh', and is about as common a surname in Lilim as Thompson is on earth), are twin (fairly mature-for-their-age) 11-year-old adventurers, with aspirations to become the greatest adventurers of all time--even in the world of Lilim (the name of the planet), this is an unusual oddity, since most adventurers start at least at 16, if not 18, with the average adventuring age being 16-36.

They didn't want to wait that long, but they realize their young age will be held against them. Their goal is to seek out the legendary artifact, the Book of Infinity (which, in actuality, is a remnant of INFINITY itself, but to explain that I'd need to give an explanation for what INFINITY was), which rumor states is able to grant the user(s) any power they imagine, including ability to magically age oneself.

In the first episode, they succeed--they find the book in the same chamber containing the four major elemental books (Book of Fire, Book of Water, Book of Air, Book of Earth), and they manage to actually activate the book of infinity...which triggers the curse/trap of the book. Designed to kill any individual who touched the book, when both of them grabbed the book at the same time, it instead switched their souls, placing Phyrra in Cyrus's body and Cyrus in Phyrra's body. However, it also gave them access to magic (magic, in this world, can be learned by anyone...but it takes approximately 30 years to master, and even 'spellbladers', who use specialized specific lesser magic oriented on one specific trait, are typically in their 20s), as well as the ability to access and master the four elemental books.

To escape, they activate the book of air, summoning its guardian, Gora the Rock Golem (all elemental books are protected by their opposite element), who helps teach them the spell necessary to leave. And from there, their adventure continues. The cast of the Thaukama (Thaumason + Nakama portmantu) expands to include Ace Samson, a teenaged adventurer skilled in tracking, ranged weaponry, and medicine (think the DND class of 'Ranger'); Cedrick (don't have his last name memorized, oof), their initial rival adventurer, a spellblader whose magic is specific to telekinetic control of platinum spheres; Kaze, the Wind Shade (guardian of the book of earth); Myra, the Siren/Mermaid/Sea Serpent (guardian of the book of fire); Bard Tune Song, a teenaged street rat (think an even more hypercompetent Aladdin) whose father was a powerful Demon that resembles a werewolf; Clara (also don't have her full name memorized, oof), an apprentice Paladin (Paladins being a specific spellblader school specializing in light magic); Hera, the Dragon Phoenix (guardian of the book of water); William Grant Clemency, an Adept (basically, can see the true nature of things) who is nobility in Lilim's New World (largely uncivilized new continent, think America circa 1700s); Lilian Rose Wolfe, a tailor; and Alena (also don't have her full name memorized, oof), a young Botanist/Alchemist.

Throughout their adventures, they fight monsters, villains, evil overlords, and make their name known, all while seeking a way to undo their switched souls...because as long as they are in each other's bodies...they won't age so much as a day, and are stuck eternally 11 until such a time as they figure out how to undo the curse permanently.



I can explain more, like the way the four worlds (afterlife, demon realm, spirit realm, mortal realm) work, the way spirits work, the way demons work, various magitek items involved in the setting (they have stuff which basically is on the level of a smartphone), etc. but I think the idea is clear enough.

I originally thought that there would be much much heavier themes involved regarding the body swap, that it'd touch more heavily on issues like effectively being trans--but over time, I realized that in spite of the body swap, it's actually only a minor thing. Something that, yes, comes up, and yes, is essential to the plot, but which is only a minor thing. It's a story of adventurers first, a coming of age story second, and has the issues of the body swap only third.

I have names for almost every episode; I have mentally worked out almost every episode; I basically know what happens, when, down to the episode, with entire plot arcs mapped out.


But, 1: I have no experience writing for an animated project, I have no clue what I'm doing, and,
2: Animation is ludicrously expensive. Initial google search I did right now says one second of animation is $150 at the cheapest--times that by 60 for one minute, times that by ~25 for the length of the episode, times that by 48-52, and you get: $225,000 * 48-52. (I did a google search two years ago and I think that one said $30/second, which is cheaper, but still hugely expensive.)
Just for the animation.
And then you've gotta hire voice actors.
Not to mention, composers to compose the music for the series.
Not to mention, video editors for sound effects.

It might be possible to get a kickstarter going for the project. But to get a kickstarter, I need to be in a position better than what I am in now. Plan is to write the initial script for all the episodes, try and map it out loosely scene by scene, roughly estimate the amount of time it takes, finish the lyrics for the openers/closers of each season, maybe make some loose storyboards of panels screencapping loose ideas of what I want to make, and hope the fuck that by the time I get all of this done, it's gotten me enough competency to know what I am doing to the point where I am able to justify a kickstarter to fundraise it.



All of this is ludicrously ambitious, I know, but Phyrra and Cyrus is the project I have most wanted to complete for over two years now.


If I give up on an ambitious project that I am very much out of my depth for? If I decide that I need better connections before jumping off the deep end, if I decide that I need to be established in an industry already before branching out?

Well, the main area I'd do that is in writing. Right now, mostly superhero stories. Well, one's a superhero story, but most of them are supervillain stories; I've thought up at least four different ones. Most have some inspiration from Worm, but each is distinctly their own universe, with their own rules, their own premise, their own characters, etc. Writing them is comparatively easy, and they're largely fleshed out enough where I could make any of them reality; I just haven't done them yet.

When it comes to talents I would like to have but do not possess, the obvious answer would be the ability to animate things myself. (That, or the ability to do everything necessary in editing videos. Either skill would save me a ton.)

But in skills not applicable to my ambitions...life skills. Washing/drying laundry (my mom showed me how to do it once or twice, did not stick as a skill, need to learn the ins and outs of it), washing dishes or at least how to properly handle a dishwasher (how to organize it, what to put where, what I need to do to run it, and when run, what to put where), cooking food, and also: doing makeup.

Laundry and dishes I think I can maybe figure out how to fumble through on my own, cooking is something that I haven't really done but which I may have the ability to fumble through on my own, so of these I'd say the skill I'd most want due to it being the one I least think I can fumble through on my own, would be learning how to apply makeup to myself.

I've seen makeup be applied to people before, and even have them talk through the process as they were having it applied. But in order to get good at applying makeup, I'd need to have all the supplies in front of me, and be able to freeze-frame, frame by frame, analyze with clearly visible what's-what things, step by step, work through it, and figure out what makeup is right for me.

Tho that said.

There's one skill that's both project-related, AND, real-life related: voice manipulation, as a skill/talent. Changing your voice takes lots and lots of practice and is something I lack right now, so I REALLY loathe my voice right now. And if I put in the work to have a more feminine voice, then in the process, I might pick up the skills to be able to voice some characters, or if not, at least give a better model for what I envision their voices to be. Or if not, at least hopefully allow me to sing better. Basically, lots of stuff with my voice would be useful for projects, but it's something that also would help for transitioning, too.

(Basically, overall: for a project? Animation. For real life? Makeup. For a combination of both: voice.)

​I was also asked what in 2020 I'm thankful for. In that, I instantly found my answer: ​increased presence on twitch and one community in particular there where I joined their discord and even am involved on their minecraft server.

I realize I don't have the setup for streaming, in spite of what I would want, and I realize that being involved in those communities isn't letting me spend time creating things on my own that have a tangible permanence to them (by which I mean, being involved can make me contribute to jokes, uplift spirits, etc., and my contributions there aren't meaningless since the community wouldn't be quite as good without them, but because I am one of dozens upon dozens there, while every drop I add into the pond matters, none of my additions there are something people will remember as being from me years from now; they helped, they were important, they meant something, but while you might remember the general vibe I contributed, you wouldn't remember my specific contribution to the vibe, because it's not my community, it's a community I am a part of).

Which is to say: doing stuff there isn't, for instance: making a game, writing a story, making art, making an animation. So spending time there isn't helping me succeed in any of my life's ambitions/dreams.

But I am, explicitly, okay with this, because I value that community in my life that much. They're worth it. I've asked myself if I would rather succeed in my goals or spend more time in the communities I love and remain a nobody, a person who hasn't succeeded at anything with tangible permanence to it, whose only successes are contributions to communities I am a part of but explicitly not the head of. I've asked if I'd rather strike out and succeed on my own while giving up on the communities I'm a member of, or if I'd rather remain intimately a part of those communities at the cost of increasing my odds of never succeeding in my grander goals.

The two are not actually mutually exclusive, of course. Spending less time in a community doesn't mean a total severing of ties with them; being intimately a part of a community does not mean I am guaranteed to fail at my grander ambitions.

But if it ever did come push to shove a choice between the two. I think I'd take the community I feel at home at, over the shot at success.
Ideally, I get the best of both worlds, obviously. I'm intimately involved in the community, but still trying to strike out on my own. But I value the community I'm spending time in more than I value a shot at success.

I want to succeed, but if I didn't succeed and spent a life in mediocrity, obscurity, in nothingness, but remained a part of communities I'd cherish, I would be content with that. Not happy, because I want to succeed. But content. I even developed a theory that was, more or less: almost every human has dreams and ambitions of doing great things in their lives, but most give up on these dreams and ambitions and fade into obscurity without being memorable on the grander scale of things; my theory is more or less that the conclusion I reached was the conclusion they reached, too; that it's alright, that it's okay, to not become famous, to not have tangible permanence in a legacy lasting after you are gone, if you are happy with the community you've built in life. The two are not mutually exclusive, but if forced to choose between one or the other, community > fame 9 times out of 10.

It's important to not accept defeat, to not give up, but it's also important to see how strong you value things. I value the community I've become a part of more than I value success in tangible permanence. And I know getting both isn't impossible. (Heck, basically all of the mods in that community have done exactly what I aim to do. They're becoming successful writers, artists, etc., and are successful streamers, who're building communities of their own! Yet they're still a part of the community. But their own communities, while overlapping with the community I know them from, are explicitly THEIRS, not just a carbon copy clone of the original community. I want to build a community of my own, that is truly mine, unique to me, and still be a part of that community. I know it's possible because I've literally almost a dozen examples from that community demonstrating their successes. It's just something I'm struggling with.)

I apologize for the haphazard lazy throwtogether of content I put elsewhere copy-pasted to here, but I figured it'd be good to get up on here, too.

Not that anyone reads my blogs, butstill. At least in theory, my blog is more accessible than the original location.
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I'm not dead!

12/27/2020

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Well, in real life, anyway.

Four months without blogging should give you an idea of where my head has been; not great.

New, at the latest, coming out day: April 26th, 2022. That's a loose estimate, but an apt one, because I've worked on things a couple times or so, and this is what I loosely mathed it out to be, approximately.

​In addition to wanting to get back into blogging, I also want to clean up some other aspects of my life. Things will not get better unless I make them better.
Short list:
-Stay more on top of blogging
-Stay more on top of my emails (need to do this)
-Stay more on top of brushing my teeth (oof this is not going well)
-Actually do work on a project during times that I have felt 'bored' rather than wasting the time.

Now is one such time. I'm not feeling league/tft right now, I'm minecrafted out for the day, I am actually staying on top of mafia stuff (aside from tracking the queue forum), so now is the perfect time.

Well, admittedly.

I've lost two hours since I started that...

...But it was a really productive two hours, as I managed to sort almost all of my stuff on my desktop.

I'm still not sure what I will work on.

I'm thinking of attempting to write in a google doc the Phyrra and Cyrus loose script for the animation (which should be here in the notes written down what I did get done before), since I still remember my loose idea for every episode. I should also be able to find the notes reminding me of each episode's name.

It'll take a little bit of time to do, but hopefully I'll make progress.

Wish me luck on my endeavors!

​I definitely need it...
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I am a terrible blogger.

3/30/2020

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But at least I haven't dropped another day, been doing work every day.
The two main things I've been working on; trying to get details done on Phyrra, and also trying multiple times to get the aesthetic of Kaze down--I thought that Kaze would be literally the easiest character in the cast to draw. He's a shade. Living shadow that lashes out strikes of air, slicing, dicing, piercing, thrashing, ripping, pulling, twisting, throwing, just, air itself in the form of a shadow.

The aesthetic I drew from could be summed up as from two sources; Kazeshini from the filler arc of Bleach, combined with a Darkness Elemental from Dragonfable.
A male, but incredibly effeminate form--very thin, pretty short, but still recognizably masculine, and yet a being who is mostly formless. White eyes and an occasional slasher smile, but no nose, no ears, no form beyond shadows that flicker like black flames. Recognizable arms and legs, with a recognizable chest, but for this to be bathed in shadows that make it not look like human skin. Anthropomorphic enough to still appear to be arms, legs, a torso, a head, but with enough obscurity to not give clearly defined edges. Where you can't tell where 'skin' begins because there is none to speak of. Where the shadows bleeding off of Kaze don't give a center of mass, because there is no center of mass.

I've tried multiple times to nail the aesthetic, but every time came up with frustrating failures. So I ended up biting the bullet and actually googled for the reference images from the two main sources of inspiration for Kaze.
Picture
Picture
And there you have it. (Yes, I did have to refer to an image of kazeshini not from the show itself, because none of the images from the show gave me the references I was looking for.)

The Darkness Elemental on the left, from Dragonfable, was one of the main aesthetics I was going for with the look. See the face, the shoulders, the chest? and the look on the arms (albeit, the arms on the darkness elemental are much much too big when it gets to the firsts)? That somewhat-transparent, wreathed in black darkness that oozes the aura of a blaze?

Now just give it the more anthropomorphic shape of kazeshini on the right, and you've got Kaze. This image shows perfectly the proportions of what I want Kaze to be--the thin, but still masculine, chest, with the approximately right proportioned arms and head, with the slasher smile and the killer eyes. (Bonus; this image has hair which looks a bit like the black flame-like aesthetic I am aiming for, at the forehead.)

It should be so easy to draw. Pencils provide the perfect medium to do it--you can nail the aesthetic of a living shadow, of flame-like wind sheathed in darkness, just by using pencil mark after pencil mark after pencil mark.

But it's still so darn hard to nail.

Still, tho.

​I'm trying!
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Did my daily work on Phyrra and Cyrus!

3/9/2020

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Slow and steady, but it's something. Every day doing work, no matter how little, means every day work is being done. Small steps, little things, maybe not the best of things, maybe not as much as I could do, but better than nothing and that's something I'll take.

In this case, decided to follow through on what I said yesterday. I tried to draw Phyrra's secondary weapons yesterday without references.

Phyrra's primary weapon is a longsword--well, a longsword that is proportional to her size. That is to say, if she were to grow to an adult size, and the longsword were to scale identically to her, it would be a longsword. As in, it is proportional to her as a longsword. It is a longsword for her. For an adult, not quite sure what that'd be. I used a google reference image of a broadsword, but heck if I know what a good sword type would be for something that by is wielder would have the aesthetic of a longsword.

Her secondary weapons are a series of multiple (about 2-4) shortswords, each with no guard (which I always think of as being the hilt, in spite of the hit being what you grab the sword by), which past the first episode, she can control with a combination of telekinetic magic and wind magic. Which for an adult, would probably be long daggers. (Think like Sting and similar being Hobbit-sized swords; for the people those weapons were designed to be used by, those were daggers, not swords.)

Turns out that you can actually find some very good references in like 30 seconds of searching, 'hiltless sword' (in spite of, as I mentioning, it not being no hilt I was looking for; I was looking for blades with no guard). Apparently, the aesthetic I was looking for is common in older Viking swords? (When you think of Viking swords, you probably don't think of them as having no guard. You think of them as having the Riders of Rohan sword, like this look, more or less. Or maybe you think of them as having a longsword. But the images I found had almost zero guard, which is what I was searching for.)

So I got some good tracework images to have as a reference. Mine are probably too long proportionately, and need to thus be shortened a bit, but I got the aesthetic right, and with the aesthetic right, easier to make!
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It might've been technically past midnight...

3/8/2020

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...And thus, technically speaking, not on today, but like. It was 12:45 when I did it, if it weren't for daylight savings time, it would've been on today anyway.

So I did get some more done, albeit basically nothing. (Just sketching out Phyrra's daggers. The plan here is more or less, sketch out her sword, sketch out her daggers, sketch out her gloves, sketch out her other clothes, etc., sketch out her face, then retry putting them all together.)

I was feeling really, really uninspired today so I didn't do much, but hey, I got some work done so...not doing nothing, therefore, deadline remains!
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Well I did more today.

3/7/2020

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I did a second trace, and then tried to do a drawing.
I wasn't happy with it and couldn't find a way to make myself happy with it so I abandoned it half-way through, similar to one of my drawings yesterday.

So the more I have done is mostly failures.

I'm disappointed, but I shouldn't really be surprised. I've never drawn any of the characters from Phyrra and Cyrus before. I know what they look like in my mind's eye, at least mostly, but with me never having made them before, it's not going to go well immediately.

I should be doing more, but uhgg, this is workkk.

I know I need to do work on it every day, but once I've put in some work for the day and feel an overwhelming uhg feeling, kinda hard to put even more in.

So for now, just farming in minecraft. (Need to replenish on my supplies. Mostly, I'm looking to get a boatload of torches.)

I suck.

I want to do more but can't push myself to do it in spite of what I've said.

Some work done is better than no work done, butstill.

Phyrra and Cyrus will never be made at this rate.
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I feel like I've made a choice:

3/7/2020

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Barring extenuating circumstances (power outages, something drastic which leaves me with no supplies and no ability to get them, vacation), every day I don't work on Phyrra and Cyrus in some way, I move the date of coming out back one day.

I did work yesterday--failed sketches of Kaze, but still work.
Today, I already have done work--a trace of the main protagonist from The Promised Neverland. (This is work because Phyrra and Cyrus are both 11-year-olds, just like the protagonists of the series, so this gives me a sense of how to draw them right.)

I'd have done more, but my work station collapsed, causing a cavalcade of errors, including my drawing pencil catapulting out to Narnia (by which, I mean, can't find it right now).

This won't stop me, but it'll mean I need to spend time searching for it--something I can and will do, but not while watching a stream. (Am multitasking. Well, was. Losing the pencil means that the only multitasking I can do is search for the pencil, which I tried and couldn't find yet.)
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I keep chickening out on making this blog entry.

3/6/2020

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Trying to make excuses not to, trying to put it off.
This is, pretty obviously, not the blog about League. I can still try to make that later, though I have some slightly different thoughts there overall.

I admit, I don't know exactly where to begin with this.

Basically, this is something I've toyed around with blogging about before but never managed to form enough of a coherent thought on it and the more depressing aspects of it overwhelmed me anyway leading to my blogs being short ones where I noted I was feeling awful and couldn't blog, or something to that effect.

It does come from a bit of a morbid place; one of the things spurning on the urge for this blog was me thinking of "what if?" scenarios where I am about to die from diseases, and then more or less going, "why wait to be dieing to do that?".

I suppose I can start with this. I won't go into details to respect their privacy, but basically. My friend, who was my girlfriend for two and a half years, is dating the love of their life, and hearing about all the things their girlfriend does, it makes me realize how much of a failure I was as a girlfriend.

I definitely had the same love. My friend is never going to stop being the love of my life, painful as that is to me since I know I'll never be their girlfriend again. But what I did with the love, is where I more or less think the failure comes in--or rather. More or less. The lack of what I did, in that I didn't do anything. I never sent gifts. I never put real time and effort into figuring out a way to meet them in-person.

You might attribute that to differences in personality, of their current girlfriend just being that significantly different, but in many ways, from what I have heard, they have quite a number of similarities to me. They've done more to progress their relationship in less than two months, than I did in over two years.

On the one hand--that's amazing for them! That is awesome for them! That is really, really good, for the both of them. It is proof that the two of them were made for each other, more or less. They are really, really good for each other, they are better as a couple than I was as a couple with my friend. And because they are so good for each other, assuming that nothing catastrophic gets in the way of their relationship, I know that they will be tremendously happy together and that knowledge gives me a lot of happiness.

I do genuinely get happiness from seeing friends, especially this friend, happy. I want them, especially this friend, to be as happy as is humanly possible, and their current relationship gives them that more than I ever could, and I do genuinely think that is a good thing.

But, it does highlight my shortcomings. It does highlight all of the "what ifs", of things I could have done better, of things I could have done differently. Our relationship wouldn't have continued if I had done things better, if I had done things differently, mind you. The feelings they have are the feelings they have and the feelings they have are that their current girlfriend is the love of their life. Nothing I could've done differently would've done anything to change those feelings so they would still have ended up together regardless. (Which, again, I feel the need to reiterate--is overall a good thing! It sucks for me, but it is genuinely better for them and since it is genuinely better for them, is a good thing.)

So what I'm more or less getting at here, is. This is not regret of "if I did things differently, maybe we'd still be together".
No, this is more regret of, "seeing what their current girlfriend has done for them, it makes me realize what I missed out on", more or less.
I could have done so much better for them.
And I didn't--and as a result, I just feel like in comparison, I am a failure compared to what I could've done.

Basically, every time I hear what my friend's current girlfriend has done for them, I realize, it's something I didn't do for them when I was their girlfriend, which I could've very very very easily have done, but I didn't. I didn't even think of most of those sorts of things. I had the love, but I did almost nothing with it.

There were times where I considered doing more. But 'considered' isn't actually doing, and even those things I considered pale in comparison to what their current girlfriend actually has done.

And overall.

I just feel like.

Seeing the current relationship makes me realize why I suck.
I feel like a coward. Too scared to do anything. I feel like a failure. Not as a girlfriend, mind you, but more as a person, with the lens of my time as my friend's girlfriend just as a way of exposing the underlying fault I have as a person, if that makes sense.

To put it another way--I don't think I was actually a failure of a girlfriend and I doubt my friend would think I was, either. But I do think I was, and still am, a bit of a failure as a person, and it is realizing that I didn't really succeed as a girlfriend which helped expose this. (Again, to reiterate, nothing would've stopped the breakup; even if I had succeeded as a girlfriend, feelings be feelings be what they are. But that doesn't stop me from lamenting the lost opportunities that have passed me by, things that we could've done while girlfriends which we can't do as friends. I could've done so, so much more than what I did, but I didn't. And that's a failure on my part.)

Like I said.
This blog is really, really hard to compose properly.
I'm still not sure my thoughts, feelings, are being properly conveyed. I'm worried that they aren't. That the wrong message is being sent.
I feel like the part about thinking their current relationship is nothing but positive, is clear enough; I feel like the part about me knowing nothing would've stopped them from entering into their current relationship, is maybe clear enough, and as per above, that this is a good thing.

But I'm not sure I'm really getting my point across.
That I feel like looking back.
If I were less incompetent as a person, then on both ends, there would be more good memories from the relationship. More for them, more for me. (There's plenty of good memories, mind you. But I mean, so so much more than what I gave. To reiterate, their current girlfriend has given them higher-quality memories in two months, than I did in two years. And what I mean is, if I had been a better person, if I had thought to do more, then we'd have had much more, I guess is what I mean. I still feel like this is poor wording to get at the concept.)

I identified the main problem, at least I hope so. It's that I was way, way, way too passive. Just as a person. And I am still way, way, way too passive. I've more or less, just been...waiting and waiting, rather than controlling, planning. I feel like I am pathetic, that I am a coward, held back by my fears (no matter how justified or not they may be), always held back by an endless number of excuses, usually procrastinating endlessly.

Those things weren't specific to my relationship, but realizing what a better girlfriend I'd have been if not for those things is what I am getting at, basically. That's what I mean. By seeing the current relationship my friend has, it revealed to me that as a person, I am passive, a coward, too timid, too afraid, making excuses (I made so many trying to avoid this blog!), always endlessly procrastinating.

Lamenting the "what if I had those qualities" of the past for what that'd have meant, doesn't do me much good though. (It is what made me think of this blog in the first place, in tandem with the bucket list, but it is not productive to dwell on.)

But what it does give, more or less.
Is motivation.
It is reflecting on that which lets me see. "Bree, you didn't have those good qualities back then, and you have all these regrets now as a consequence...so why not make the changes now, so you don't have them in the future?", more or less.

Realizing a fault I had in the past which made life less rewarding than it could've been if not for the fault, basically. Serves as motivation to move forward in life trying to fix the fault, so that in the future I won't have regrets due to the fault. That with the fault fixed, I have no further regrets from the fault. (The regrets from, in hindsight, realizing I had the fault and what would've been better if not for it, will never go away, but having fixed it helps a lot.)

This fault will be very, very, very hard for me to fix.
It won't be an overnight improvement.
I will have to fight every. single. step. of the way to put it down--and worsening it is that the fault will fight back at every single stage.

Do you think having fears combined with excuses combined with procrastination, is a combination which lends itself to trying to correct itself? No, it's a combo which tries to reinforce itself, and every time I will be trying to push those traits away from myself, they will push hard in resistance.

I am always afraid. I am always a procrastinator. I always make excuses. I am so good, such a natural, at them. And every time in the past that I have tried to fight back, they have managed to reinforce one another as to keep me passive, keep me stable, keep me unchanging, keep me immobile, keep me rooted down, grounded, stuck, in place, not moving forward for stupid fear of being catapulted back.

In fear of losing it all, in fear of losing my life, I have lost (out on) things I easily could have not lost (out on) if I was less afraid, if I didn't put them off, if I didn't talk my way into taking the path of least resistance. Which is precisely why this is so. damn. hard. It is the path of least resistance to be passive. It is the path of least resistance to do nothing. It is the path of least resistance to do as little as is humanly possible and rely on others.

I am not happy with that.
Mind you, nothing really makes me happy right now, depression does that to you, but I am dissatisfied with the idea that I am not going to have any progress in my life.

I'm not going to proclaim something along the lines of. "That changes now!". Or "that won't happen anymore". Of overnight success, of overnight suddenly becoming somehow, mystically, magically, on track.

Like--I don't even know what I'm going to do yet, specifically, to get out of this funk. I have some very loose ideas (see below) which are progress, if I work on them, if I progress on them, but like. I don't have a plan here. I kinda wish I had one because I think it'd help me a lot, but one of the excuses I made for not trying this before was precisely that, not having a plan.

So screw a plan, I'm still going to try.

It's not much of an immediate change--but an eventual one? I am setting an absolute, hardest of hard, absolute LATEST deadline of January 23rd, 2023, for coming out as a girl publicly in real life. Everyone online has known for over six years. I don't want it to be over ten. More than that, I don't want to reach thirty years old and still be trapped in the living hell of my current life.

And to reiterate this--that's the latest point. Latest. As in. "No matter what. No excuses. Nothing. No amount of fear. No amount of backing out. No amount of cowardice, second thoughts, hesitation. No matter how awkward it will be, and it will be awkward, come out, period, end of discussion." That'll be very very tough to do, but I refuse to let myself not do it.

Preferably, I move that deadline up. Within a year, for instance. But this is a date which I felt was a good starter, because it gives plenty of time for my fatass of a dad's poor health habits to inevitably kill himself (after which I could immediately come out), while ensuring I don't wait 20 years for something to happen.

I am willing to wait two years to be myself. I feel like my dad's health is poor enough that it is very realistic that he could die in that time.
I am not willing to wait twenty years to be myself--while I feel like my dad's health is poor enough that he won't live that long, it is still a considerable chance that he could, especially if he (shock! gasp!) actually cleaned his habits up. (He won't, but if he did...)

So I am setting myself a decent deadline, so that I can actually hold myself accountable. I do have this more or less planned out. Day before, shopping for girl clothing, next day, wake up early to make the announcements publicly online on places where people in real life can see it, go to the Y and talk to them there, while there text my mom, come home with her, and face my family.

It is a plan which I can adjust closer to the time I do it.
I can do it at any time, too.

The main reason I'm not doing it sooner, I suppose.
Is.
I guess.
I want to exploit the safety for a bit longer.

I don't want to be passive with that safety.
But in a sense--I want to practice, so to speak, with that eventual outcome, by pushing myself now in other ways.

Granted, said practice could just be me failing, me not doing anything, in which case. Maybe I move the deadline up.

In fact, that actually sounds like a neat idea. I don't have any clue how to implement this. But a rule of more or less, "The more I fail to be less-passive now, the sooner I force the lack of passiveness". As in, the more I fail at my current endeavor, the more I push up the date of the coming out.

The less use I get out of my current life, the more I push towards changing my life.
Right now, I am not getting anything out of my current life--so if not for this being a change I'm making literally just today, I'd be pushing the deadline to be much much sooner.

Right now, my plan is to commit to trying to make something, screw the excuses.
I want to commit to making something.
Truly commit to it.
At work, I threw around two ideas. One being a webcomic as a safer/easier option.

The other was Phyrra and Cyrus.
I have made oh so MANY excuses to put off working on my pet project there. And some of them are probably valid. I don't have a wide enough voice range to voice every character so I would need voice actors, and I probably cannot animate things on my own (though I will be looking into that).

But a lot of the excuses, I just.
I'm sick of not doing what I want to do, because I have the thought of those things causing failure. I know it won't come out perfectly, but I want it to come out. I know that I could do this better with planning--but past a certain point, excessive planning which I can't complete, just...doesn't do me any good.

I have put it off, saying I need to plan more.
I have put it off, fearing that it'd fail.

I don't know how, exactly, I will manage to make it so that I don't.
But I am not going to succeed if I don't try and right now I'm not trying. Talk, no action.

I do have a very, very loose idea of maybe a way.
I have tools readily available at my disposal to help me.
I have had many many many times where I am watching streams and gone, "I want to watch this, but I want to do something else at the same time" where I was pseudo-bored--still invested in the stream and wanting to watch it, but wanting to do something in addition to the stream, and I did nothing or might as well have.

There's stupidly obvious things I could do.
I have boatloads of art supplies.
I have an endless supply of most things I would need to try, and if I am watching a stream I can open a tab to look at any artistic reference I want. I can draw.

Granted, yes. I have made a very strongly-standing excuse which I don't have a workaround on, not really anyway, of.
I can't scan my drawings into my desktop.
And even if I could--I don't have an art program beyond paint on the desktop.

But the thing is.
I don't need to put the art on the computer.

I just need to make the art, actually make it, stop talking about it, and do it, and then see where it takes me.

Do art while doing the stream. Concept art. Or storyboarding. Just. Working on it.

I have the tools. I have the skills, and if not, the ability to learn the skills. Like, one thing that I don't have is a video editing program or whatever would be needed to make the final version of Phyrra and Cyrus and even if I did I don't know how to use one--but these are things that a quick google search would fix.

I can literally solve one of those in less than thirty seconds, and the other can be found in the same amount of time (albeit, presumably, as a youtube video or something, taking time to watch, and practice, and such).

I made the excuse of not knowing it and it being something I won't be able to do.
Ignoring that it is something I could learn to do very easily.
And there's no excuse not to.
I've been lazy.
Not doing it when I could have.

I don't know what order I will be doing things.
I don't have a schedule, not a plan, not yet.
But I am getting started.

Because I feel like if I don't start trying to make something of my life.
There won't be anything in my life.
I was okay with not doing anything in my life when I felt like I could live a life of a nobody and be content--but I'm not happy with that anymore.
So why am I still doing what I was doing, when I was in that mindspace? Why am I still doing nothing, when doing nothing was a byproduct of a mindset that I am no longer in? Doing nothing was something I was fine with when doing nothing still allowed me to be happy, but right now I am not happy and doing nothing does nothing to make me happy.

I am sure I will invent a myriad of excuses in the future, so future self, screw you for being a self-sabotaging prick.
But right now.
I don't have those excuses.
So I am going to put in the work that I can.
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It won't be long before I go to bed...

1/17/2020

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...In fact I was planning on it already but I realized I didn't make the blog entry yet.
Yesterday in my mega-blog post one thing which I neglected to mention--Phyrra and Cyrus continues to be something I work on. A while back, don't think I mentioned it, but I added something to Bard's character that made perfect sense and made a particular storyline feel more nuanced and natural (albeit having one necessary adjustment earlier in the story to accommodate for it).

Very, very recently, I did similar for Clara, adding a significant section to her previously-rather-underdeveloped (considering her status as a childhood friend of Phyrra and Cyrus) backstory which helps increase her role in the story ever so slightly, fleshing out an already-planned moment.

So Phyrra and Cyrus is not a project I have forgotten about.

I also did today lay the groundwork of the simplified expanded Rise of Rome scenario, too, but that blog can wait.
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Well our power is back!

1/16/2020

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"...Wait, didn't you say that yesterday?"
Yeah funny how that works out.
Turns out shortly after my blog entry, we lost it again! For almost a full 24 hours. Fun times.
Now I did try to sleep sleep sleep the troubles away and now that my power is back, hopefully for good, I have a ton of catchup work to do, but there were plenty of eventful things I think are worth talking about.

Yesterday, my family made the decision to drive to Denny's for dinner--we had no food prepared and no way of preparing food with the power out, no generator, nothing. On the drive there, my mother and my sister were both rather alarmed by my father's haphazard driving; his carelessness made them rather...on edge.

And while I have utterly desensitized myself to thoughts of various different catastrophes by playing the scenarios out in my head (I have talked about this before on my blog, about a month ago, a little bit more if I recall correctly, so you can find me talking about it there--normally, I would be all too happy to talk about it again but this blog is going to cover a ton of things which leave me with a need to rush the rest of the subjects).

I found myself sharing similar sentiments.
Which is rather surprising.

Because you know that headspace I've been in? The rather negative one where I haven't had a reason to live? I'm still in it and even now to some extent am still feeling it.

And yet.
My mind was filled with thoughts of.

"I don't want to die."
I had an overwhelmingly strong urge to live. My will to live is still there. I don't know what's driving this strong power, I don't know what the basis of it is, I don't know where it comes from. But it was most definitively, positively, overwhelmingly there.

I was sharing my sister and mother's concern, because I didn't want to die.
I don't know why I didn't want to die.
I still haven't figured it out.
But I don't want to die.
And in fact, to the quite opposite: I am afraid to die. It's terrifying me.
I haven't a clue why.
I still don't know why I am alive.
I still don't have a reason to live for.

You'd think that in order for me to have this strong, overwhelming urge to live, I would have some sort of motivating reason, underlying justification for not wanting to die.

But if it's there, I haven't found it yet.
In spite of me not having a reason to live.
In spite of me being in that negative headspace.
Of thinking.
"The world might just be better off if I were not in it", more or less.
That terrible headspace I blogged about less than a week ago, that I never left and am still in it even in this very second.

​That doesn't change that the feeling was there, that fear of death and very strong desire to never let it pass, as long as I have any ability whatsoever to fight against it. (Mind you, realistically speaking, this is a bit morbid and grim, but I don't expect to live to an old age. The two most likely causes of death would be either in a car accident or more likely, due to something like cancer from not taking good care of myself, not checking in with doctors regularly, and the doctors probably not searching for the signs of the diseases that would kill me until it's too late. If I did get, sayyy, skin cancer, and the doctors didn't notice it until it was stage four and had metastasized to multiple organs in my body...I'd be pretty much a goner in no time flat. If that happens, not much I can do about it, but you bet that I'd still try to do something.)

And knowing that deep down.
I very much am fighting to stay alive.
Even if I don't know why I am fighting to stay alive.
The fact that the fight is there is, in of itself, empowering.

It's a little disappointing, not knowing why I want to live.
But I do know that I want to live.
I haven't discovered the reason why I want to stay alive, so I need to keep searching for a reason to keep living, but knowing that I want to live is, in of itself, just that tidbit, enough to keep me afloat for as long as I remember it. (Which is one reason I'm writing this blog, mind you! It'll make it easier for me to remember the feeling that was there, even if I don't know what the feeling is for or about, so that I don't forget.)

That was one thing which happened during the outage.
There were a couple of extra things as well, though.
One thing was working on a webcomic project which has many, many, of the same themes as The Descended does, with a similar core cast size (four protagonists), following a 'villain' in his rise to power, that has a notable beginning and end, in a Fantasy setting (albeit an Urban Fantasy setting of sorts; religious notes about it but not a lot of actual nonhumans otherwise), which I wanted to blog about ages ago yet never got around to it.

In fact.

If you check my December blog entries, at or after December 13th of last year (that is to say, December 13th, 2019 or so), you'll keep seeing me refer to "I really need to blog about this!", and then I never did because I am a moron about that sort of thing.

Well, blog entry made! Or, started, anyway. Still need to finish it.

Basically, I don't know if any blog readers will remember it, but around December 13th, I had mentioned that there was an idea for a webcomic that I really really liked and which was really really fun, but which I didn't have the skills to pull off. The webcomic, Freakshow High, remains something that I cannot make for a vast majority of reasons; I would need a co-writer who would take my basic ideas for the setting to come up with characters and plots which I would collaborate with them on.

Traditionally, I have never been involved in a collaboration which went well. Admittedly, though, that was me working on other peoples' brainchilds, rather than someone who shares my ambition and can see what I am going for, fleshing out my concepts to make something of their own that I just so happen to also have credit for. Butstill, I imagine that's a bit of a tough ask.

How do you get someone to be a co-writer for a webcomic by telling them, "take this basic idea and then make it so that I can make it"? I mean, I think that some collaborative efforts actually have worked out from similar, but the question is could I do that? I'm...not so convinced. Even if I could, the point remains, by myself, I wouldn't be able to make it in any world no matter what; I'd need help, help of a specific kind.

However.

Freakshow High did revive the artist within me.
And more than that--the worldbuilding narrative-writer within me. (Which I think is reflected in my dreams. The last two nights, my dreams have been amazing, cinematic, masterpieces, beautiful, fluent, works of art with fleshed out characters and deep, intricate plotlines and amazing worlds with simply stunning visuals, that I was really bummed out to wake up from because I knew that my awake mind couldn't continue their plots and that I wouldn't get the stories back if I went to sleep so they were killed mid-project, essentially.)

I did a 5-minute drawing of the protagonist from that series, Hey You.
It was done in actually closer to three. In ink. With no reference images. And it was better than most drawings I've made in pencil, with no time limit, using reference images. Was it perfect, no, there were obvious flaws born of me improvising on the spot. But for what it was, it was the best drawing I've ever done...

...Until I drew the Dean of Freakshow High, Dean Master Satan Hercure, in a similar timeframe. I called it a 5-minute doodle concept sketch, but it was done in three, and it would be passable as being in an actual webcomic page.

I did better than that, too.

For the first time in years.

I designed a webcomic logo to apply to the webcomic. Not the most inventive of logos (Freakshow High, underlined by bull horns that surround the text, with flames on top of it), but still an actual well and true proper logo for a webcomic, even knowing that it's for a webcomic that I'll never actually be able to make on my own.

And it goes further.
That worldbuilding I said I hadn't done and was feeling uninspired to do?
That didn't last!
I created a list, incomplete, of attendees to Freakshow High, with details about them.

Demons are among the 'infernal' attendees, who more or less feed off of energies radiating from their source of specialty, particularly emotions. Each demon has a unique specialty (though these are usually genetic, with a clan of demons sharing their specialty), but can still sustain themselves off of other methods. Think a lot like Cubii as portrayed in Dan and Mab--they are usually attached to an emotion (mostly negative ones), and feed from the energy radiating from it.

They may occasionally gain abilities pertaining to their primary source of sustenance, which can include things such as minor shapeshifting or invisibility among others.

Devils who the Dean is among, are among the 'infernal' attendees, and are not to be confused with Demons. They more or less get their energy from contracts, sustaining themselves from bargains, both written and spoken. This is neither inherently nefarious nor inherently benign. They are obligated to fulfill the terms of these deals for their duration, but have the power to terminate any deal they want to at any time. They also have very loose definitions, open to interpretation, on what a deal is. (They can call things deals which weren't intended as deals, with some creativity, and with specific interpretation of wording, get away with breaking the spirit of a deal in favor of rules lawyering the wording.)

They have reasonably decent shapeshifting abilities.

Succubii who should not be confused with Incubii and should not be confused with Devils or Demons, are among the 'infernal' attendees. They are, technically speaking, all hermaphrodites, who in spite of being hermaphrodites do true to what you'd expect, usually appear female. They do indeed feed off of the type of energy you'd expect, love energy, most potently from sex, but they can recharge themselves simply by hanging around people who have a bond of any form of love--familial, romantic, platonic.

They get the most energy from having sex with someone and more or less 'draining' them, but they can sustain themselves just passively by being around strong bonds. Due to having the same resource pool as Incubii, they are bitter rivals with Incubii by and large, absolutely loathe being compared to them, will probably murder you if you make the mistake or even if not give you a rather lengthy lecture on the differences between them.

To a lesser extent, this also applies to Demons. Most demons can partially sustain themselves off of the Succubii territory resources, and some demons specifically require it as their unique specialty, but Succubii are a different species altogether.

Incubii who should not be confused with Succubii and should not be confused with Devils or Demons, are also among the 'infernal' attendees, and much to the chagrin of Incubii and Succubii everywhere, you could take the paragraphs above about the Succubii and apply them to the Incubii--they are, technically, hermaphrodites, who in spite of being hermaphrodites usually appear male. They feed off of love energy, are bitter rivals with Incubii as a result, loathe being compared to them, would probably murder you for doing so or at least give a rather lengthy lecture on the differences between the two, and these differences to a lesser extent apply to them and Demons.

Imps are among the 'infernal' attendees, who're anywhere from 25-75% the height of an average human. At their tallest, they just look like a shorter human; at their shortest, they are like the size of a dog or big cat. They make up for this by having limited illusions and shapeshifting capabilities, which allow them to, should they so choose to, appear normal size, something aided by their wings naturally supporting flight.

Fairies are basically more insectoid Imps. About the same height, with the same illusionary and shapeshifting powers, who have wings that allow them to fly.

The Fairfolk are much as you'd expect the Fae to be: basically alien in thought process, but incredibly attuned to the world otherwise. They have unparalleled hearing and sight, which non-Fairfolk suspect is the reason they appear to be crazy (because they see and hear things others do not, and can't turn this off), and like the vast majority of attendees to Freakshow High, have no limited lifespan, accumulating knowledge and also quirks as time passes and they get bored, usually choosing to obsess with something. 

Gorgons can paralyze people with eye contact--note that this is an activated power, not something that always applies at all times. Their hair is indeed snakes, but these snakes can take on the appearance of dreadlocks and can be cut to any length the gorgon wants their hair to be. These snakes are prehensile so long as they are in snake (not human) form, allowing gorgons to manipulate objects using their hair.

Lamia are basically the land-equivalent of the merfolk: they are basically anthropomorphic snakes. Think like a centaur but instead of the bottom half being a horse, it's instead a snake. However. At puberty, lamia's tails will split in two, allowing them the option of either slithering, or walking on two 'legs'. (Yes this is blatantly ripped from One Piece, I thought that was incredibly neat, deal with it.)

Lizardfolk are pretty much what you'd expect; anthropomorphic lizards of various kind.

Dragons are, well...exactly what you'd picture a western dragon to be. Gigantic creatures, winged, scaled, four legs, tail, claws, teeth, with a big breath weapon. They are inherently master level shapeshifters, though, and almost always take far, far, more reasonably-sized shapes, usually humanoid. They are some of the strongest creatures in existence and do indeed have a taste for greed, but they are not invincible and do lay eggs unless they maintain their shapeshifted form 100% of the time, so they almost never appear in their natural forms.

Merfolk are also pretty self-explanatory, with the add-on I mentioned ripped from One Piece: they are amphibious, able to breath both air and in water, are the best swimmers bar none in the water, and at puberty their tail splits in two allowing for them to walk on land rather comfortably while still maintaining their ability to swim.

Fishfolk are not Merfolk; they are basically anthropomorphic fishes. Whereas Merfolk can vaguely be thought of as terms of literally half-man, half-fish a la Centaurs being half-man, half-horse, Merfolk are instead just hybridizing human and fish features throughout their whole body. It's a little cheap to do especially given what I already stole, but again, you can more or less just look at One Piece's depiction of Fishmen to see what I am getting at here.

Insectoids are to insects what Fishfolk are to fish, humanoid versions of various different insects.

Werebeasts are pretty self-explanatory: humans who have the ability to transform into a different, usually mammalian, creature, in various different forms: full transformation (fully become the creature), hybrid form, and partial transformation (where they're mostly human but have a few features accentuating them that come from the creature they are a werebeast of).

The most common of these by far is the werewolf, but there are plenty of others like werecats as well. You can indeed be either born as one or gain it as an infection; the infection can only be transmitted on a full moon, and there is a slight difference between those born werebeasts and those who're infected; those born have full control over their transformation from birth and are not obligated to transform during the full moon, whereas those infected need to learn how to control their transformations yet no matter how much control they gain they are always going to be in either their hybrid or full-beast forms on the full moon.

Vampires are pretty self-explanatory as well. No, they don't fry in sunlight, but the sun does weaken them. They're pale in complexion. They drink blood; this doesn't need to kill the target. They can be transformed or exist from birth; transforming requires draining someone then giving them blood when they are on the brink of death. They don't explode when impaled by a stake, but leaving a stake in their heart will paralyze them and put to halt their regenerative capacities; long enough will kill them.

I'm not sure on what abilities they have for sure. Do they have hypnosis, shapeshifting, turning into a mist, etc. powers or not, more or less, haven't decided that yet, but they are more or less your standard fare for vampires who aren't ridiculously weak and yet also aren't ridiculously brokenly strong, either. Average run of the mill vampires pretty much, who don't have stupid quirks (they're not compelled to count, repelled by holy water, do not require invitations, can cross running water, are unaffected by crosses, you get the idea), but don't have dominance either.

Witches are a separate species from humans, technically, but for all intents and purposes, are basically just "humans who can use magic". This magic is genetically passed on from parent to child no matter what (general rule of thumb: almost every single attendee of Freakshow High is fertile and capable of having children with almost any other attendee of Freakshow High, which means that yes, you can have someone who has anywhere from 2-20 species in their lineage although it should be noted that you're not going to have best-of-all from this, you'll basically inherit one or two and then the rest basically don't exist aside from having a small chance your descendants manifest them, think dominant versus recessive in that you'll have a few dominant with most recessive), and on every rare once and a while, can appear in someone who previously lacked it.

They are disproportionately female, but not inherently so. (Usually any witch who randomly gains powers in spite of lacking a lineage of it will indeed be female though.) There's plenty of male witches, but they still call themselves witches in spite of that term usually having a female connotation to it.

Their magic is currently not well-defined, though what I have in mind is more or less, "very very versatile and capable of a lot, but still having set rules to follow which make it not capable of anything, with limitations to what is possible", I just didn't put in the actual work yet to set said limits and such.

Ghouls are creatures that are 'cursed', more or less a generic term that applies to many types of things. A wendigo would be a type of ghoul, for instance, due to the curse of consuming flesh until passing it on. These curses can be of numerous different natures. Common curses that create ghouls originate from Witches, but they can be from plenty of other sources. As long as they retain enough autonomy to function in the supernatural society, however, they are more than free to attend Freakshow High and work towards whatever goals they have. (Some curses can be ended, others are eternal.)

Zombies are not the infectious type--they are, specifically, people who were raised by the voodoo magic of a witch. This applies to all zombies, but normally, most zombies are automatons that have no free will, give no thought, are basically raised creatures that are slaves to the one who created them to do their bidding and nothing but their bidding. However, it is a not-too-uncommon happenstance where zombies gain sentience and with it, a sense of free will. They think, they are no longer mindless, they no longer are slaves, though they may remain servants, they just aren't nothing but a body. They have a mind and thus are entitled to everything which comes with it.

In this sense, zombies are technically speaking a very specific form of construct, but they are classified differently because constructs weren't actual people before gaining sentience whereas zombies were. The personalities zombies gain may or may not reflect who they were before. They may or may not have memories of who they were before.

Constructs are magically-created golems that have somehow gained sentience. Whereas golems are mindless automatons that have, of sorts, 'programming' that they follow, constructs can think, have free will, and are thus entitled to everything that comes with it.

The quintessential example of a construct would be Frankenstein's Monster (though depending on how much of Frankenstein's monster is nuts and bolts and how much is flesh he probably qualifies more as a zombie); that is in a nutshell what a construct would be. Something artificially constructed that has gained a will of its own.

Ectoplasmic creatures, which I am calling 'ethereal', are also numerous in attendance.

Ghosts are the most famous of the 'ethereal' species, due to more or less being the ones who overall have the best abilities. Like all ethereal species, most ghosts are not born, but while they have incredibly reduced fertility, they are not actually sterile, so it is possible for an ethereal creature to be born as an ethereal creature rather than simply randomly existing by happenstance.

They have optional invisibility which they can trigger at will. Like all ethereal creatures, they can fly--and of the ethereal creatures, by shifting their legs into a ghostly tail, they can achieve the fastest flight speed of any ethereal creature, and are basically to flight what merfolk are to water.

Wraiths are ethereal creatures who have the ability to teleport. In this sense, they can rival ghosts in speed in flight, by repeatedly teleporting over and over again, but while they can shift from one location to another instantly, this is not something they can spam indefinitely. (They can do it in rapidfire short-term, and there's no hard-limit to what they can do, but they do get winded the more they use it.)

Banshees are ethereal creatures who more or less have the ability to shout really really loudly and painfully. But it's a little more complicated than that; they basically have mastery of sound of all sorts. They can mute sounds that would normally be made, or crank up sounds that would normally be inaudible. They can't travel at the speed of sound, but they can otherwise fully manipulate sound in ways that make them basically unparalleled masters of sound.

People know them as shouting really loudly and painfully though because while Banshees are capable of really complex, nuanced uses of their power...inherent in being a Banshee is basically an innate sense of drama queen (note that there's a dead even split between male and female banshees), an inherent hamminess, laziness, desire to play things up, and the like, and also an utter lack of awareness to how they are perceived by others, who think that their loud screeches are 'true art' and that the people who cover their ears are haters that don't understand, more or less.

​Phantoms are ethereal creatures who have the ability to phase through matter. This is an optional ability. Other ethereal creatures are still very much physical, which is something you might not expect. And all ethereal creatures thus have the ability to interact with objects (which is why I didn't add poltergeists to the list of ethereal creatures originally, though I have since reconsidered), and be interacted with.

Phantoms can optionally disable this interaction and optionally pass through walls and such.

Specters are unique among ethereal creatures as having the ability to shapeshift. They can choose what form they appear as, which makes them one of the stronger ectoplasmal creatures since they can fly and more or less choose what mass and shape they have, which can have a number of rather useful effects, even allowing them to somewhat mimic the powers of other ethereal creatures. (Take on a form small enough to pass through a wall if the wall has a crack in it, for instance, or accelerate themselves by physics, and so on and so forth.)

Poltergeists were originally not in the list because all ethereal creatures can interact with objects, but I decided to add them in with them being unique among ethereal creatures as being able to do this from a range with them having telekinetic powers whereas other ectoplasmal creatures require touch.

Bigfolk are basically your Yetis, Bigfoots, Sasquatches, and such.

Sirens are similar to Banshees in being masters of musical noise, but with more of a pleasant take on it and also being more seductive, with their sounds inherently containing hypnosis to them.

Among the attendees would also be a word that I imagine exists and I could find but was too lazy to for this blog because this is a massive tangent from my true blog entry, involving a catch-all term for Satyrs, Centaurs, and Minotaurs.

I also included from Greek Mythology Harpies, Chimeras, and Sphinxes (who would also take on the Egyptian mythology there as well as the Greek one), with the intention of adding more similar with research.

I also added in Ratmen, anthropomorphic rats, and Avians, anthropomorphic birds (aka birdfolk).

One classification I also added was something I wanted to be distinctly separate from Witches, Necromancers, who more or less are masters of the dead, having a high attunement to ethereal creatures, can raise the dead, and perform some low-level magics separate from Witch magic that revolve around various aspects of humans specifically.

And that's a list I expected to be incomplete.
It's all I have.
But it's something I made on December 11th with a little added on December 13th (though for this blog I did a little bit of on-the-spot decision making, namely, including Poltergeists).

I did far more than make the attendees though.

I did an estimation of the size of the school, somewhere in the range of 200-500 students.
Given that number, I estimated that there'd be around 15-30 teachers and probably 20-60 total faculty (since not all faculty would be teachers though there would of course be people with multiple jobs).

I named the town the school of Freakshow High is in, and modeled it as being a fairly isolated town-city: not small enough to be a town, but small enough that when most people think of a 'city', they're going to think more populous than what this is. (To put this into perspective, probably about the size of Snohomish or Monroe here in the state of Washington. Not entirely rural, but also not exactly a metropolis. No skyscrapers, but a fair amount of industrialization yet enough undeveloped land that there's plenty of trees and the like around.)

The school is in Edenville, and I even gave Freakshow High its sports teams' names: the Edenville Devilsnakes.
I think that the size of a small city-town is somewhere in the range of 2000-10,000 though I admit I would need to research this a bit. (Not exactly sure where but it's not a big enough deal for me to focus on.)

I have character bios on Hey You and the Dean, a fair idea of Hey You's background and where they came from, the like. A ton of work I put in.

And yet in spite of all that, it is a project I will never make because I would need help to make it.

...So what was all of that build-up for?

...Because on December 13th, sharing a sheet of work scrapbook paper that the first half contained the additions for Freakshow High.

...Was a webcomic project that I could​ do on my own.

This is a long, long blog post, so, uhh...lemme pull it back and remind you of exactly what I was on about since I realize we went on the longest tangent ever. Go way back to the, "One thing was working on a webcomic project which has many, many, of the same themes as The Descended does, with a similar core cast size (four protagonists), following a 'villain' in his rise to power, that has a notable beginning and end, in a Fantasy setting (albeit an Urban Fantasy setting of sorts; religious notes about it but not a lot of actual nonhumans otherwise), which I wanted to blog about ages ago yet never got around to it.", section of this blog entry.

That project is what I actually set out to talk about.
I can't make Freakshow High on my own.
But if I so chose to. (I probably won't, but I have the choice that I could.)
I could make this new project.

​This new project has the first chapter more or less mapped out. It has a set beginning, end, and various middle parts set out. I know what I want to do with it if I were to do it and I know how I would do it, more or less.
I have the main characters modeled out as well as the three other demons in the setting. (The minions of the three other demons, the later lesser followers of the titular demon, the lesser followers of the three other demons, the followers of more holy divine powers, the lesser followers of more divine holy powers, and random people who aren't followers of anyone? Yeah I have absolutely none of them modeled out.)

Which is to say, the most important characters, I know what they look like more or less and know their personalities in a nutshell.

I have done rather extensive worldbuilding and can talk about every aspect of the world; it's a fairly simple world to pull off easily enough. It's neat, it's beautiful, but also fairly simple to grasp once you get into it, just get a few of the basic bases down and you can follow along rather freely. 

And like Freakshow High, I did more work than that.
I made a really really cool logo for it that I can draw repeatedly and easily because while simple, it is easily replicable. (It is probably not a very original logo concept, but it is still something I took time to design which I feel like I put my own spin on that makes it a signature of my webcomic.)

I even made the webcomic's slogan too.

During the outage, I went one step further and drew the cat in the series, too. Mind you--I did so in about three to four minutes, with zero reference images (this was at Denny's so no kitties to use) and zero erasing. I drew a cat in five minutes with zero references and in spite of that, it actually looks passable as being a cat. 

The only reason I didn't draw more was due to lacking time, usually being busy with other things.


But all of the pieces to make the webcomic are there if I were to so choose.

That project is one which I'm not sure I want to mention by name, but ehhhh...sure, I'll risk listing its name; it's Bazu's Fourthsworne.

To keep a long long story short:
There are four rulers of Hell, the Foursworne, and Bazu the Broken (full name, Bazu Fourthsworne, the Fourth Foursworn) is the weakest of them. (He is associated with snakes and the color yellow.) He was UnPersoned by the first foursworn, trapped to rule the smallest section of Hell and with no presence on earth and no followers and no means of manifesting.

The story follows his rise to power after he is, through a sheer stroke of luck, manifested by pure happenstance in a ritual that had every reason to not go right but somehow actually did go right. (It was deliberately written wrong as to sabotage any efforts to make it successful, but by a one in trillion chance occurrence, managed to fulfill the conditions that had been left out.)

The main characters aside from him (this contains first-episode spoilers by the way):
Creed, his summoned Avatar. Creed has four forms: possessing the cat, possessing the cat but transformed into a humanoid form (that of a little boy), using the cat as a way of manifesting an incomplete form (very loosely modeled off of Ryoma Hoshi from Danganronpa V3), and a fully manifested complete form where he is the will of Bazu incarnate.

Adam Caine, the person who did the summoning, becomes his head follower, basically what you'd get if you combined the Pope with a King in that he has almost absolute authority over Bazu's domain (which, as noted, at the beginning of the story...is nothing, but Bazu makes it clear that as he gains power, so too will Adam), second only to Bazu himself.

Lilith Edenson, one of the people present at the summoning, becomes a servant of Bazu by making a contract with him. During the summoning process, Adam killed his sister--Lilith, in love with her, was very much Not Okay with this. Contracts with a demon can be broken down into more or less trivial (the demon does something and in exchange the servant does a single task for the demon and is then free), difficult (the demon does something hard to accomplish and in exchange the servant has lifelong servitude, but is free once they die), or impossible (the demon, via the contract, accomplishes something that shouldn't be possible for the demon, in exchange for the person making the contract becoming an eternal servant, damned to forever be the slave of the demon), to more or less keep the long story short.
Reviving Adam's sister, whose death was integral to the success of the ritual, was an impossible feat, which via the contract, was achieved, but as a consequence, Lilith has become an eternal servant of Bazu.

And the actual protagonist of the story (because Bazu is more of the deutagonist), the one whose perspective the majority of the story is told through:
Evelyn Caine, preferring Eevee (not Eve), is the sister of Adam Caine and more or less FWB with Lilith. (Lilith is a lesbian, Eevee is pan, Lilith's love for Eevee is stronger than Eevee's love for Lilith but they have communicated their feelings. Eevee does love Lilith, just...not as much as Lilith loves Eevee, and Lilith has accepted this and is okay with the status of their relationship since both Eevee and Lilith are happy with it.)

Since Adam, her brother, becomes basically a lord of the damned helping Bazu accomplish his will in exchange for becoming more powerful, and Lilith her sort-of-lover is eternally indebted to Bazu to always serve his will, she more or less tags along with the group of them.

She is heavily a deadpan snarker, will heavily riff on Bazu, has a low opinion of him, will insult him, and so on and so forth. For his part, Bazu considers her expendable and will often trick her into doing things that are far more dangerous than they may seem, to further his own ends, and has no qualms of letting her die again and no intention of reviving her a second time should she die again. He demonstrates, both with his actions and his words, that she is essentially cannon fodder for him, a useful tool, but not an actual asset.

She doesn't really have a reason to help Bazu but more or less nonchalantly tags along and inevitably ends up helping him anyway. Sometimes by choice, sometimes to help Adam (she is his sister so she does care for him), sometimes to help Lilith (she does care about Lilith more than she cares about a friend), but often just because Bazu manipulated things that way.

Because Bazu is, specifically, the Demon of Charisma and is the most charismatic bastard around. Not the smartest, not the strongest, but his charm is why he was basically removed from the mortal realm; he was too much of a threat if allowed to roam free...

...And yet, the story follows precisely what happens after he does exactly that.
​From Eevee's viewpoint, by and large.

I love the project and I like it a lot.
I can make it, too.
Will I?
Ehhh...not sure.
But it's primed and ready for me if I ever decided to.

So what else?
I kinda have a growing urge to mod Civilization III again.
I don't want to work on the Across the Ages project--that was a bit too cumbersome. I do like what I was doing with it, but it just was something that had too many issues that I don't think someone of my skill level could work out.

Instead, I wanted to work on a more toned-down attempt at a modified version of the Rise of Rome scenario.
My first modified Rise of Rome scenario was my first, and grandest, venture into modding Civ 3 stuff.
It had a ton of stuff done but was atrocious overall and I basically made it ridiculously easy mode regardless of who I was playing on, adding everything and the kitchen sink to it.

This toned-down version would have a few modifications that would risk pushing me into that territory, but which with luck I'd be fine with.
The basic idea, 7/8 playable, Egypt still on the decline, but with each civilization having specific traits of theirs emphasized and played up. 
I'd remove pollution as much as is possible (this is just a quality of life improvement), add in Wool in locations as close to the Medieval scenario as is possible and no other locations (which would actually make it difficult to achieve for half the civs, which is a good thing!), turn silver/gold into resources, add in the wonders from Mesopotamia that aren't included, two outposts for Rome to allow for contacting the Celts and Goths (one in England, one in approximately Germany near the rivers there) with one unit on them, an extra Carthago Novo unit for Carthage as compensation, an outpost for Persia to allow first-turn contact with Scythia and similarly an extra Macedon unit as compensation, and then the draw to the scenario:

The units.
Goths would have a focus on raw offense, forgoing defense but having offense rivaling or even exceeding even Roman units.

Celts would have movement speed, traveling extra distance. Their units would have bog-standard attack/defense.

Carthage would have units that take less shields to produce, but require more resources to make, emphasizing their cheap mercenary nature. These units would be loosely equal to normal units, but some stronger and others weaker.

The Scythians would have units that treat all terrain as roads, but no extra movement speed, to differentiate their units from the Celtic units. Their units would have bog-standard attack/defense.

Rome would have their units be able to use all worker actions, have the strongest overall units in offense/defense (including a defensive horseman that'd be able to match their citizens), but pay for it in having those units be more expensive overall in terms of shields.

Egypt would have unique units, but have all of them be weaker than units from other civs, to represent their 'on the decline' nature.

The Greeks would have amphibious warriors/swordsmen (who would have stats equal to other swordsmen otherwise) and be self-balanced against the Persians for their spearmen to be loosely equivalent to the Persian swordsmen with Persian units having higher offense and lower defense and Macedonian units being equal in both.
Their units would be stronger than Carthage, but weaker than Rome.

I wouldn't touch things otherwise for risk of turning things too complex and ruining the simple idea as it is now.
Now, admittedly--there would still be about 75 units in the scenario, but that wouldn't be "75 units plus the ones already in there", it would be "75 units including the ones already in there".
Maybe bump it up to 80 when you add in leaders, armies, gallies, and workers.

But I am pretty sure a total of 80 units in the game or thereabouts, is not more than most scenarios.
I'd have to double-check to be sure, but I feel like if it's not actually much more than is in most scenarios, no real harm in striving for it.

It feels incredibly doable, I'd just need to do it.
Hmm, what else...I think that beyond that, it's just 'catching up' stuff.
I need to play a few TFT games to get the quest there.
I have eight days to play two RANKED (yes, RANKED) games of League, and to also play one of Garen, Jax, Draven, or Leona. (Sadly, I only own Garen of them. The one I'd least one to play.)
ARURF is life and I want to test if my build with a mana champion works on ARUF, where cooldowns are at 80% and every item is thus over the CDR limit. But also mostly to see if a manamune can transform into the muramana in ARURF.

I have obligations that I am days late to attending to, and these once I finally finish this blog entry (I think I've been writing this blog for an upwards of six hours?), those are going to be what I probably focus on.

I have a vod to watch and multiple videos to watch to catch up on. Probably about 12-24 in total. Most of them ~10 minutes but at least four of them are longer.

​Busy, busy times.
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    rangerbreenew

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