I've also slacked on health stuff, quite badly so in fact.
And while I've kept pace with most daily stuff.
I'm, mostly: not focusing on the right things.
Granted, the things I'm focused on are mostly things that can be productive.
For the mafia site I play mafia on, I am 95% done with creating a, repeatable, adjustable, setup which combines aspects of the Town of Us mod and the Other Roles mod in Among Us, along with a cameo role from Project Winter (Identity Thief) and some local spice from roles common on the mafia site itself.
As this is a setup that could be run by anyone, adjusted/modified as they please, so that's not a waste of time. It's actually a worthy endeavor. It's probably the most productive thing I could do from the list. Which is saying something rather unflattering.
The other thing I am working on is Castle 4-0 in minecraft. I'm actually considering, when not faced with job interviews every single day, streaming me building it more. Which would be productive technically speaking. Beyond that, if I ever did complete my work on Castle 4-0, I could port it over into a minecraft world, provided I have the funds to do so.
And then open that server up for others to play around in. That'd be productive.
I've done a fair amount of Epic Battle Fantasy 5 farming--fun, but pointless, albeit technically working towards steam achievements. (Which isn't nothing but isn't much of anything.)
But by far the least productive of the things I'm working on.
Would be another go at a Civilization 3 mod.
Another go at a modified Rise of Rome scenario. But also incorporating other scenarios in:
A little bit of the ancient Mesopotamia scenario, and having all the eight civs (Rome, Carthage, Persia, Greece, Egypt, Goths, Celts, 'Hordes') from Rise, but also having key civilizations from other scenarios: Turks, Russians, Germans, English, French, Spain, Portugal, and Vikings (for 16 total).
I have the tech tree, approximate technology, approximate units/buildings, etc. all more or less figured out.
The main thing to do would be to build the map.
Which would be something done a little bit by feel; I'd need to make room for two cities that are in the same location, to not be in the same location, as to allow those cities to have two different owners. (Key example of this: Londinium for Rome, but London for England.) I'd keep the approximate loose topography of the areas for all areas, but I'd need to play it largely by feel in order to get it right.
This amounts to a gigantic waste of time.
But I still want to make it...