In Minecraft I did do some work but had the tilting experience of zombie death losing my experience and risking my items...again. And now I wasted a bunch of time for what amounts to nothing.
In Teamfight Tactics, I needed to play five games for the orb of enlightenment and play enough games to get the four quests done--this also contained extreme tilt of either lousy luck in the earlygame and by the time my fortunes were turning around...being eliminated by those who had the amazing luck earlygame and were just strong enough to beat me before I could make a comeback...
...Or godly good luck earlygame, but which was severely soured by the lousy luck lategame where I would spend 100 gold and not get a single T3, not get the key T2 that I was after, and in many cases, not get the 5g unit I needed to make my comp transition into the lategame, where I knew I had the earlygame crushed but I knew that I needed to go to a very specific comp to not get outscaled...and couldn't because no matter how much gold I spent in spite of being the requisite level and literally nobody else running my comp, the unit just. wouldn't. spawn.
Which lasted until I got a few games I considered passable enough. Still didn't complete the latter two quests but considering one of said quests requires me to play nine games to completion and each game is like 30-60 minutes long, an average of 45 minutes...that...didn't happen.
Then in League I had multiple misfortunes. I had my Ashe stolen from me; that game went predictably badly. I was assigned a game of jungle. I said that I don't play jungle, recommended a swap, nobody took me up on the offer, but fortunately when one of my teammates noticed that my champion locked in was Ashe and asked "can Ashe jungle" and I bluntly said 'no', they dodged. (I generally assume that most of the people who dodge have alternate accounts or aren't willing to play games that they know they'll lose. I do not have alternate accounts and I will play games that I know I will lose, because I figure that they might give me a learning experience.)
Then I got a game where I accidentally took the wrong runes--the runes I took were runes I use on Ashe, but in that specific game, I really really needed Sorcery, and yet I was stuck with Fleet Footwork. Sorcery would've allowed me to get a ton of kills that game that I didn't get, because I took the wrong runes accidentally due to the Vlad game. Even if it was winnable, it became unwinnable when two members of my team dc'd.
And then I got a game where my team did flame me for my build--to be fair. I was 0/8, but in this case, that legitimately was not entirely my fault. My "support" was Tryndamere. Tryndamere can be played in 4/5 positions, like Ashe can--top, jungle, mid, even in the right circumstances adc. (With Ashe's four being top, mid, support, and adc, obv.) He is very much not a support in any way shape or form.
He didn't take a support item--which meant that whenever he last hit, he was stealing my cs. Because he was stealing my cs, I had less gold than I should have had. He also took fights that would be fine for him to take, between his ult and his spin--but he criticized me when I went in and criticized me when I didn't go in because while he has tools to escape from death...I do not. And he was expecting me to have some magical get-out-of-a-2v4-situation.
Because, yes. We were 2v4'd. Repeatedly. Given that it was a 2v4, I did fairly well given the circumstance. I could burn my ult defensively and summoners to escape to safety, and did so repeatedly, which kept me from dieing like four more times than I did, and at least two of my deaths were due to me getting collapsed on by 3-5 people when I didn't have vision on them and thought that they were somewhere else. (Those are at least partially my fault, yes, but when caught out by 3-5 people, I'm dead; there's no escaping that.)
He wanted me to engage in fights that were 2v3, even 2v4. I could not, and when I tried, I died. He wanted me to engage in situations which I knew I wasn't in position to engage in--he has a spin he can use for a gap close; if he spins into a fight when we were previously together...I can't get in range to help in time because Ashe is much much slower than Tryndamere's spin.
Not helping was the fact that my toplaner lost hardcore and my jungler was also in on the flaming (the jungler and "support" were the ones doing the flaming), in spite of my jungler himself having done pretty terrible. And it reflects in their scorelines, too. I had the second-lowest number of deaths in the game, but only by one. (Somehow, the jungler had one less death than me.)
It was all-around incredibly frustrating. Ashe can engage in all-ins, but she is primarily a specialist at dealing poke damage. She is the queen of kiting--of hit-and-run. Hit, retreat. Hit again, retreat. And only after the enemy has been whittled down sufficiently, do you engage...preferably still with enough ability to leave room for a disengage or a finisher.
Being asked to engage engage engage without kiting, to go purely on the offensive especially when we were behind in every lane with only one player on our team doing even close to remotely well, is the exact opposite of what you're supposed to do on Ashe, especially when behind.
Heck, even the enemy team had a member who recognized that I wasn't the problem. And I believe it was my midlaner who shared that opinion, mentioning that Normals are a good place to practice or something to that effect, with at least one person in the game who wasn't the jungle/support saying that I could be pioneering a new meta.
Maybe they were sarcastic, maybe not, it's hard to say for sure, especially from vague memory, but if they were sincere in giving that benefit of the doubt then they were giving me far more than my own team did. (Plus at the beginning of the game I am fairly certain one or two members of my team dropped the N-word but since I was too busy playing the game I couldn't look up who it was. I have two very obvious suspects tho.)
And, heck. At the end of the game, I ended up with stats that were still some of the best on my team and I could tell that in teamfights where I was able to kite away from the enemy I was actually dealing significant damage, contrary to my teammates' claims of my build being worthless for damage. I was less than 400 damage away from dealing the second-highest damage on my team and I had the sixth-highest damage in the game; I did more damage than the enemy adc. I was one of the only two on my team to damage a turret. I earned more gold than our toplaner, which is an impressive feat mind you since, again I must reiterate: my "support" was stealing my cs so my gold income was halved. I was one point off of having the second-highest vision score on my team, and also one point off of matching the enemy adc.
I had the highest minion kill of my team...and had an exact tie with the enemy adc, down to the last number, for being second-highest in the game. The only player who killed more minions was the enemy toplaner. (Who, being Mordekaiser when Mordekaiser even post-nerf is kinda OP...was. Well. Mordekaiser.)
Are those good stats to have? No, not particularly. They are still not great. It still means that overall I was a little bit sucky. But in spite of my team having placed the blame on me and my build...I genuinely don't think that it was my fault? Like...toplane lost hard against a champion who can and did 1v5 us. Hard, HARD lost. Midlane was the best of us but even they in spite of getting the kills they did were barely going even with their counterpart and were losing against the enemy toplaner and losing when outnumbered.
My "support" didn't take a support item, took half of my cs (when I am already not good at csing), entered into areas we had zero vision of and expected me to follow, took fights that I couldn't engage in, took fights that I couldn't disengage from, and sure enough had the highest deaths in the game.
It is not an uncommon belief that in games, supports are the main difference between winning and losing--a good support might not win by 1v5ing the enemy team, so much as they win by setting their team up for success. A bad support directly loses their team the game, by setting them up for failure.
And, hey.
I didn't place blame on them in-game.
I never flamed back.
I never asked them questions about their rather-questionable tactics.
But I feel like I have the right to believing that that game was genuinely just not my fault? Like, sure. I admit. I made many, many, many mistakes. I did get genuinely caught out of position multiple times. I should have been smart enough to recognize, "I can't engage on that." I should have been smart enough to ping my teammates not to engage on that. I should have pinged when I was trying to engage on something.
And I made many misplays. Missed most of my ults. Missed many volleys. A ton of my volleys got minion-blocked where one minion (or if I were lucky, multiple minions) ate all of my arrows, meaning none of them connected. I did legitimately play a bad game, and I feel they had room to call me out on the mistakes I did make.
But they were calling me out on things that I genuinely don't think I was responsible for. Ashe needs lifesteal? I had it. I didn't have the full 12% because I couldn't farm it out, couldn't get champion kills, but I don't think that my inability to do those things lies on me. Ashe needs damage? I was dealing considerable damage when I wasn't instantly deleted. The only thing that they called me out on which I feel has merit is that Ashe needs crit, for a stronger slow. Crits double her slow and deal increased damage to slowed targets; my build didn't have the crit yet.
But honestly--in that game, I cannot think of a single time a crit giving increased slow would've made a difference. I was building defensive items that are designed to help keep someone alive, and which just so happen to on this build give me extra damage and a bottomless supply of mana. Would a stronger slow have allowed my team to kill an enemy who got away? No occasion that I can think of. Would a stronger slow have allowed someone to survive in a situation they didn't? Not when the slow would be applied to one enemy champion when someone is being dogpiled by three enemies. A stronger slow applied to one still leaves two in kill range.
I am fairly certain that there was no way I could have slowed them and made a difference.
But I am also fairly certain that I couldn't have done more damage with a different build.
The problem was that I kept dieing before I could deal the damage. There's no build in the world which can deal damage on Ashe when you're dead before you can so much as proc Ranger's Focus. If you get to only launch one volley and maybe one autoattack and are dead before you can launch a second auto...there's no Ashe build in the world which can get her a kill there. She can't oneshot like that.
And the build I go for is actually one of the best possible builds for trying to prevent being killed. It's a hugely defensive build with a metric ton of armor and a ton of MR in it as well. I was still being killed before I could get a full combo off, because I didn't have my teammates taking the damage for me. They were dead, they were fighting elsewhere, they were unable to stop the enemies from bypassing our frontline to focus on me, our backline. All three at different times.
I don't think there was any build I could have done. None. Which could have prevented that.
And sure enough.
I had a final game I played where I ended up hugely popping off.
I do admit--I had an incredibly competent support, and my midlaner won lane. I think my jungler and toplaner actually lost lane tho? I mean, I remember almost all of my deaths were in the earlygame and yet I wasn't the one who gave first blood; it was my toplaner. And I recall my jungler having died early, too. Might be mistaken tho.
And I will fully confess. Even if we didn't all play well early. There wasn't a single weak link later in the game. (The closest was us having an uncoordinated assault on the enemy base where when some of us were dead, the others were attacking, and when they died, the others who respawned tried attacking, but that was a collective int from everyone including me making miscalculations.)
So it's not like I singlehandedly won my team the game. I had the most deaths on my team and the lowest kills to my name, but almost second-highest kill participation in the game. (Highest was my support, second-highest was my midlaner, by a slim margin--they had one more than me. Though I admit, I only had one more than our jungler or toplaner who both were just one behind me. Suffice to say: we teamfought a lot and worked incredibly well as a unit.)
I had better stats than most of the enemy team and better stats than the enemy adc across the board, and overall I did incredibly well. My team was friendly, supportive, we worked together well, coordinated reasonably well enough, and even when we inted, we usually got something out of it. Securing a drake even if three of us died (not exactly worth), securing a nexus turret even if most of us die (probably still worth), the like.
And this brings the total games I've run this build in on Normals, with the runes and items, up to five. I thought it was more than that, but I could only find five in my match history. Three of them have been victories. Two of them have had teammates who hard-flamed me in the form of some combination of {jungle, midlaner, support}.
I blooged about the prior defeat before, and this is my blog about the defeat here.
But so far I still maintain my conclusions thusfar.
It feels like the build's success/failure rate has less to do with the build itself, so much as it does, the team I am on. If I have teammates who are making plays that are blatantly mistakes who then flame me when those plays go south...it doesn't work, but I don't think any build would work for those games for a player of my skill level, which is to say, not very good. I will fully admit to being a trash-tier player and a significant portion of my losses are due to mistakes I made so I will own up to having been a significant contributor to the loss.
(Though, as I said last time: I feel like I am in the right to justifiably not take exclusive blame for the loss and that my teammates played equally as large a part in the loss, at a minimum if not more of a part than I did.)
If I have teammates who are chill, work well with me, synergize with me, are willing to own up to "whoops, that was my fault" when they make a mistake, accept me saying the same, and who have a plan to recover rather than running in and doing the same thing we just got killed trying to do...it tends to work. Mind you, I admit: given those circumstances, probably any build would work.
And I do confess, this game I had a little bit of an extra edge; the enemy team was all-AD (a fact I didn't recognize until midway through the game; I probably should have built tabis in hindsight, or rather, since I didn't notice the enemy team was all-AD until midway through the match, sold my Ionian boots for Tabis), when two of my items give some of the highest armor in the game. Frozen Heart gives the highest armor in the game (100 armor), and Iceborn Gauntlet is in the top...I think six? Maybe it's only top eight, but it still gives a ridiculously large amount of armor. (I did let my team know about this fact, which they found useful to know, because apparently I was the first one to realize the enemy team was all-AD and none of them had realized it until I pointed it out, so that was a good contribution of mine. I mean, not sure it made much of a difference; the two members who built armor were two members who are already tanks, and a third who was maybe building into tank is also sometimes albeit not always played as a tank, so it's hard to confirm for sure that their itemization was due to them taking note of the full-ad enemy team after I noted it, but hey, I'd like to hope that I made a difference in helping them.)
Obviously, in terms of games to run the build in...a build where the enemy team has some difficulty bursting me down (though Pyke could still deliver killing blows with his ult, annoyingly enough, because many times where I thought I was high enough HP to survive, I received a nasty surprise that I didn't realize would kill me until it did) is going to be a bit more successful than a game where they can kill me even if I got to full-build easily.
And obviously, in terms of games to run the build in...having two tanky frontlines who have excellent tools at protecting their backline from being accessed, preventing the enemy champions from getting on top of me (with a third who, at least with their itemization, was also a tanky frontliner that had excellent tools at protecting me), is pretty much the dream. Gnar was building tank and he can toss people around; Sejuani has multiple ccs/slows in her kit; Leona has some cc in her kit and a gap-closer (admittedly, one-way--towards her enemy. But if the enemy bypasses her and she has the ability up, she can use it to again place herself between them and me).
I played it not as well as my other two wins, which is reflected in my final gold score and to some extent champion damage and similar stats. In spite of this being probably the best comp of my three victories for the build, it was my worst performance with the build of my victories.
But that wasn't the build's fault, that was me being tired, tilted, and making multiple misplays. I would've been those things with any build. In fact I would again argue: using any other build other than the build I used, would've resulted in me being the LVP, least valuable teammate, of the game, because any other build for this game would've had me still be tired, tilted, and making multiple misplays, but with a build not suited for perfectly working with my team's comp, to perfectly counter the enemy team's comp.
Overall, my faith in the build isn't being shaken by anything.
Briefly, in the game where I was being flamed for it.
I did consider it.
Of, "is it actually not that good in spite of my insistence otherwise?".
I did.
But after that consideration.
And upon reflection of looking at how that game went, the scoreline, how that game felt to me as a player, with how at the end I did feel like I was doing the damage I was supposed to be doing, how most of my problems were due to mistakes I made as a player with my team certainly not helping, and looking at the postgame to have an intuitive feeling for what my instincts had told me about my team. (My instincts told me that my "support" didn't have a support item; my instincts told me that my support and jungler weren't really playing well; my instincts told me that the enemy toplaner had hard-stomped due to how strong he was compared to the others on the enemy team.)
I just have the feeling that it really wasn't the build's fault we lost that game, no matter what my flaming teammates might believe. And feel like I am rather justified in that belief.
I feel like the build is working for me.
Heck, even if it's not a build which works for other players.
I think it is a build which works for me. And if it works for me.
It feels good to run.
My successes feel like a large part due to the build.
My failures don't feel like they're due to the build.
Then I feel like it is the right build for me.
But I digress.
I've been writing this blog for at least an hour; I suspect it is closer to two. It's 3:48 am right now, the game I finished I believe finished at 2 am? I don't think that I went straight from it to here, but I certainly didn't do much after it before coming here to the blog.
I have work tomorrow.
I get up at 8 am for a shift starting at 10.
And, oh yeah.
I still have a bunch of stuff I need to do.
I got some stuff caught up on.
I got most of my stuff, not.
Like, I still need to get caught up on my emails and to send one to my boss about trainings. They said that the ones available were full, and that they were "looking into" options. I need to give them a reminder of, "Hey, I uh...really need this?" Because trainings are a Big Deal to keep up to date on.
And I still have a ton of daily chores to do that I haven't done yet.
I half-considered writing a blog today saying "god I am pathetic" by listing all of the things I need to do, which I promised I would do (I promised to do judging today, after having previously promising to do it on Monday and failing to deliver on that promise), because...well, when you think about it.
I really kinda am pathetic.
I watched videos instead of attending to those matters.
I played games instead of attending to those matters.
I wrote this long-winded blog post that amounts to little more than a ramble ranting about my delusions of having a good build and complaining about teammates calling me trash when I believe that they themselves more than qualify for that term themselves, something which even if it is true leads to a dangerous road of me not acknowledging my own faults. (I try to take responsibility for what was in fact my fault, but if I think that it isn't my fault and is my team's fault, even if that is true, it can lead to me thinking it isn't my fault and was my team's fault...when it isn't true. And I want to avoid that.)
I basically started today thinking, "today will be a day where I get everything I need to, done...or close to, knocking out almost everything on my immediate to-do list!".
I ended up realizing that while I did do some things and while nothing I did ended up in a complete and total waste...
...Due to tilt, I ended up doing just about none of what I set out to do. Some, I did! Most I did not.
So yes.
I do suck and am a piece of utter garbage for failing like this.
No wonder I prefer to focus on writing the gaming entries like on League.
Because at least on those I feel like I am writing about things I'm not a failure on.