Though, I don't have dance tomorrow so after work I'll be free for like...twelve, fourteen hours or so. (On Friday, I work at eleven rather than at eight, meaning I can go to bed a little bit later.) So tomorrow I'll have more free time. Still, that being said, I felt like today was interesting.
While I didn't get much done, I didn't feel the day was a waste. Furthermore, I downloaded some mods for Majesty, many of which just make the game easier but which are things that I approve of because they kinda bugged me. (For instance, eliminating cooldown on the Sorcerer's abode; I know why the cooldown was there but it is something I find annoying. Dauros-Agrela follows not being interned at the Mausoleum has both balance purposes and lore purposes, but I don't like permanently losing heroes so a mod to fix that was appreciated. Cultists not being able to buy Fire Balm bugged me because they're the only ranged weapon user without it; them not being able to buy shapeshift potions also intrigued me because while they have their hellbear transformation you'd think when that ran out a shapeshift potion would be useful. You get the idea.)
One mod in particular is going to be fun to play around with: the Goblin Kingdom mod, which is for Northern Expansion levels, allows you to create a Goblin kingdom. Temples to Grum-Gog (powers of Fervus) to recruit Shamen (powers and personality of a wizard, but also has the ability of a healer) and enable the recruitment of Champions; spamming Archers (who spawn from what is essentially a Rogue's guild), a few warriors here and there, the choice between three races (Minotaurs as dwarves, Gorgons as elves, some other race as Gnomes which I haven't tried), and with the effects of those buildings (though, Minotaurs don't allow Ballista Towers and I'm not sure Gorgons allow for extra income).
Trolls as tax collectors (which actually makes them respectably tough!), gnomes as peasants (which means they build/repair buildings much faster!), the guardhouse equivalent is better than the vanilla-game (albeit worse than the modded versions which I normally use and the mods aren't compatible apparently), and palace guards are MUCH better than their vanilla game equivalent (and probably still better than their modded version).
It is something which will encourage me to replay every single level of the northern expansion with that mod. It does have a few things I don't quite like, though, in that I don't quite like all of the restrictions placed on it. It's definitely an experience, though.
For me, when it came to the Majesty game, I made it a rule to beat each level fairly. (Even most of the downloadable quests, except for two where I was just like, "You know what? Screw this, this is stupid." and put in some cheats, mostly just economic boosts, because I was frustrated with the nonsense that I felt was poor quest design.) And then when I replay it, I can mod and I can cheat to my heart's content, doing whatever's most fun for me.
So with the mods I picked up today, I think I'll be rather amused for a long, long time.