Even though stuff happens that I could blog abouttttt.
I didn't do anything really productive. A little TFT (not enough to get all the quests, but enough to get the annoying massively-huge magic/true damage and physical/true damage ones, need to do the "10 games to 3-6" quest still), and a whole lot of Minecraft.
I was trying to, more or less, map out the areas of my mine which branch out into cave systems, even ravines. In the process, I found many many many endless caves which stretch on as far as the eye can see. I'm not sure if they're all connected, but there's like 2-3 zones where there's a ton of caves, and most of them are in incredibly close proximity to one another, and in at least two cases two cave systems that I discovered separately ended up being connected.
I really really really really need to explore these more. They might go on for infinite amounts of time, where it's impossible to map out the whole thing because just as you think that the cave system is mapped out, you find a small alcove which connects to another fullblown catacomb.
But if the caves have a finite span--and at least one cave I've discovered was fully mapped out!--then I want to get them fully mapped out.
I am also mostly trying to hunt for diamonds. In part because I needed to restock equipment from when a bloody skeleton archer knocked me into a lava pit when I had alllll my diamond gear equipped (diamond shovel, diamond pickaxes times four, diamond sword, diamond ax), but also because I'm trying to get enough diamonds to get diamond gear in storage AND to wear. (I do have a full 64 stack of diamonds, but I want to use diamonds beyond those.)
I did complete my netherportal, by the way--and had an unpleasant surprise when I went through and discovered it was a one-way ticket. The netherportal took me into the netherrealm just fine, but the portal I entered from, exited me...right in the castle/house of one of the other people on the server (mentioned this the last time I blogged I believe, that every path led to their house--apparently, that includes a netherportal which was meant to be a shortcut to MY house).
I also at one point caught a cow! Getting a cow into my farm area was something I wanted to do, though I'd obviously prefer more than one so that I can breed them. I already have sheep bred, pigs bred, and chickens bred, so having cows seems like the next logical step. (I'd love to tame dogs/cats but I actually haven't encountered dogs, and in spite of being near a village, haven't encountered cats much, either. OH WELL.)
Great big day of nothing.
I mentioned that I'm playing Danganronpa 3 now, right?
Yes well...I am, so.
That's what we did on our date!
But if you'll excuse me.
Dead tired, need sleep.
Basically "Armor shredding Ashe". Honestly, most of these items are built on Ashe anyway, I just don't think that they're all built together. This build has some overlap with the lifesteal build, too, gets really good attack speed (you can hit the attack speed cap, albeit requiring level 18 + activating Ranger's Focus--otherwise you'll be lower), and I imagine probably some good attack damage. Would have to compare the AD from it to other builds but it's not too shabby.
I imagine that as a result, this might not actually be a troll build. I'm not sure. It might be a legit seriously viable build, albeit probably only in select circumstances.
Basically, I believe the best runes for this (really not sure), are Press the Attack, with Triumph, then Bloodline (the only Legend rune which is useful when you're going to hit the attack speed cap with no method of exceeding it), and most importantly of all, Coup de Grace (for the obvious reason).
Secondary tree, best I could come up with is Cheap Shot and Eyeball Collection. I'll be honest, the runes for this wouldn't be the focus, the focus is more in the items.
I do think that this probably benefits from the double-adaptive extra runes (and then maybe health?), and then the items are...the five items which give unique health/armor shredding, plus Boots of Mobility because that's the boots which assassins take and this is a build inspired by them to some extent.
Rageblade is probably the first item, with Mobi Boots as second, as per usual. From there, not sure, but the other items are Sanguine Blade (for the unique lethality, and in an isolated matchup, one of the highest lethalities of any lethality item), The Black Cleaver (up to 24% armor reduction), Mortal Reminder (flat armor pen, plus grievous wounds--grievous wounds > extra 10 armor pen), and Blade of the Ruined King (for the passive 8% health shredding).
Tanks on the enemy team...would not have a fun time.
But I imagine it's not a very balanced build overall.
Might be good in select circumstances, and I added it to the list of my for fun builds, even if it might still be a troll build.
Worth trying out tho!
Over. four. god.damned. HOURS. Playing Teamfight Tactics.
And I finally.
Got a game where nobody copied my comp.
And where I was satisfied with the results.
But then again, who'd want to steal from a comp who had a T2 Maokai, T2 Ornn, T2 Renekton, and T2 Thresh, a comp with virtually zero synergies and nothing to really build in to?
I did well not through the strength of the synergies but purely by just having a ridiculously high number of higher-level units early-on and a boatload of luck on items and a boatload of luck in rolls. I eventually managed to transition to a comp that was actually somewhat pragmatic. A T2 Olaf and T2 Volibear and T2 Kha'zix and T2 Zed made me go from a comp with virtually zero synergies, to a comp with virtually every synergy.
T3 Maokai with a Warden's Vest to keep Warden 2, Zed with assassin 3/electric 3 and a hand of justice (not the best item for him but it was the only crit item that I could obtain that late in the game), Olaf with berserker 3/glacial 2 and thornmail-warmogs-rageblade (that is a DISGUSTINGLY strong item combo for him by the way), Volibear with a Deathcap (AP Volibear is quite effective by the way if you can get the items for him--I didn't, unfortunately, but that's why he had it) and sparring gloves, Ornn with sparring gloves, Qiyana as my third assassin, Renekton, all T2 except the Maokai who I got to T3.
Maokai didn't get druid/woodland bonuses like he normally did, but frankly he was the odd man out in the comp from the beginning and I was frankly glad I could figure out a way to keep him in at all.
Did I WIN win? No, I got third. But after having every. single. game. for over four. freakin'. HOURS. Have someone STEAL my comp midgame and as a result leave me unable to finish mine. And then getting tons of sevens, sixes, fives, and eights, nary a fourth in sight.
I'll take it.
I set out to play one game.
I figured, "I'll play TFT once, like I do every day, then I'll be good for the rest of the night and do something else".
And this stuff happened.
I can now rest in peace.
I don't really get tilted in League. I know that I am bad, probably the weak link on my team, so when we lose it's expected and I really can't be mad about that--after all, because I suck, losing is a given. I can't really expect better of me.
I do get tilted in TFT when I look at every single enemy player, make sure they're not running my comp, see that nobody is running it, and then midway through the game, start to lose because someone who WASN'T RUNNING THE COMP, midway through the game, suddenly decides to SWITCH to your comp, and because they're competing for it, you can't complete your comp, and then you lose as a direct result of their switch...MULTIPLE. GAMES. IN. A. ROW.
Especially when they go on to themselves win using MY FREAKIN COMP, which they STOLE from me, in the MIDDLE OF THE GAME. Because of course their comp can win the game--it was MY FREAKIN COMP, and most of the time, I am running comps which I know are strong and can win so NATURALLY they can win once they STEAL my comp. Because I was building a comp to win the game.
It's bloody ridiculous.
And drives me to keep playing more games than I had intended to.
I wanted to play one game, then be done.
I've played, it's had to be like six, eight games.
And. it. keeps. happening. every. single. game.
If I lost using a unique comp that I was the only one running, no big deal. I put my all into it, and with no excuses, just lost.
But that hasn't happened.
So I keep going.
Riot's really gone off their rockers with regards to balance. Some of the changes, I get. Adding an extra Shadow champion when Shadow's already a fairly strong meta build (ehhh I prefer just Mage 6 Veigar but Kindred/Yi can output some serious dps with Shadow 4) causing what amounts to a bit of a nerf to the trait by shifting it from 2/4 to 3/6, that's a step in the right direction.
Giving Light an actual item-free way to obtain the advertised 9 synergy and making 6 easier to obtain, step in the right direction--then buffing Light which was already a strong trait...not so much. I get that Light comps are a bit feast-or-famine, that do them right and they dominate but you can easily do them wrong, but this just makes it nigh impossible to do wrong.
The buffs to Inferno including the same "make possible the obtaining of 9 with no spatula item", much needed--it was always a synergy that I thought desperately needed a buff and this change is precisely the sort of thing I feel it needed. When it goes live, probably will actually run inferno comps seriously!
Buffing the ranger trait, also desperately needed! Rangers aren't viable as a synergy right now so they need all the love they can get. Most rangers you run for other comps, e.g. Vayne for Light, Ezreal for Glacial, Twitch for poison (imo a mistake since poison's not a good synergy in my opinion but people still use him for it, not ranger), Ashe for Crystal, Kindred for Shadow, etc.
Buffing Cloud, also much needed! Cloud has always been super weak and super duper not viable; the only time to run a Cloud comp is on a Cloud map and even then it's not very viable. (You need four sparring gloves, two chain vests, and then two additional defensive items, in order to get the most out of the comp.)
Buffing some champions who were living synergies, e.g. Ashe, Varus, Sivir, Lux, also much needed! And nerfing Druids (Maokai and Ivern) is also a good idea because of the aforementioned nigh-guaranteed safe-placement when using them.
I realize these changes aren't live yet.
But what the hell were you thinking with the rest of those changes.
Berserkers were already one of the strongest comps in the game due to Olaf and Volibear--now you want to add raw attack damage to Berserker 6?
Summoner 6 was already one of the strongest comps in the game, and yet Summoner 3 was already one of the weakest synergies in the game--you buffed 6 and nerfed 3 rather than vice versa?
I understand buffing Electric 2 and agree that it was weak and needed the help--but you buffed Electric 3 which is one of the strongest synergies in the game?
Buffing Malphite's ult which is already one of the best ults in the game? I realize his ult didn't deal much damage and this was a buff to the damage, butstill. Malphite's ult works similarly to Sejuani's ult or more accurately Cho'gath's ult in being a huge area aoe stun; making the ult stronger by adding damage to it is ridiculous.
This is buffing some comps that desperately needed to be buffed, yes.
But it is also buffing some of the strongest comps in the game.
Properly executed Light.
ANY execution of Berserkers. (The hardest part of which is getting an Olaf.)
Buffing Ocean/Mage/Mountain/Warden (particularly the latter two halves of this).
A proxy-buff on Predators, via the hard nerf of the main counters to Predators (being, Summoner 3/Druids both getting hard nerfs).
What the hell Riot.
I hope you realize how stupid those are and don't let those go live, because, uhhh...yeah. They very much don't need those changes.
I mean...it might not be a troll build on certain champions, but it's a troll build for Ashe. It's similar to the builds for full tank/full MR Ashe and might actually be a neat compromise between the two. And it has a similar idea behind it to full lifesteal Ashe (my goto), except...
Instead of actively healing through lifesteal, passively healing through just pure raw base health regen. Grasp of the Undying, probably Font of Life, definitely Second Wind, probably Overgrowth, with Health and then whatever for the other two. Secondary runes could be anything but probably Inspiration for biscuits, outside chance of grabbing precision for Triumph. The items, in whatever order, would be Warmogs, Spirit Visage, Adaptive Helm, Righteous Glory, Mikael's Crucible, and Redemption, I think.
Now I haven't actually seen how viable this would be. I'm not quite positive those items are all still actually available for that matter. (Specifically, never heard of Mikael's Crucible as an item before when I've heard of most items in the game. The others I know are in there though.) I'm not sure if some of them have overlapping unique passives. But I mean...in theory, it'd give insane healing.
In practice I am quite sure it could never work.
But hey, aint called troll builds for nuthin'.
What's there to talk about otherwise? Why, a commercialized American holiday certainly isn't something I'd need to comment on as an American with a family celebrating said holiday with the traditions. I mean I guess I could, but that's usually a "day after" thing, not a "day of" thing.
Butyeah. So I would like to talk about League a little then. So I did a custom game where I had five bots on the enemy team and four bots on my team, all easy. This was mostly a test of build, to see how viable it'd be. But I also took the opportunity to try and practice attack-moving. (Which I believe I have bound to my f key.) I ended up by happenstance laning against Garen and Leona, which is actually a good lane to practice against since Garen has the ability to run me down ridiculously easily and Leona has easy engage.
So I was actually getting good practice in forcing myself to play smart, engage intelligently, disengage well, kite out my opponents, and such. Obviously. They're beginner bots. Obviously. There's no jungler to gank me or gank for me. It was an isolated 2v2, more like 1v2 because the Renekton who was with me I swear was bugged, past a certain point, just standing in the same spot and not even autoattacking, just repeatedly letting himself be executed by minions, never backing, never attacking, never doing anything.
So obviously. Not as good practice as going against actual players, but I wasn't trying to get practice in for the skills. Thanks to the lane I was in by sheer happenstance, I got actual practice in for those skills--the way the bots were playing was in many instances not far from how players would play. They obviously made some plays which were things no human player would make, and that gave me advantages I'd lack in a real game, but during the times they were acting like players, I got good practice on skills that are good to actually get practice on.
But anyway. Why I did this was something which should be obvious enough; it's the only environment where I can try to test full builds, in an environment that is not a 1v1 against a single bot player in the practice tool. It takes the same time as in a real game, and unlike against PvE matches against bots, *I* would control when the game ends rather than my teammates deciding to speedrun the game in 15-25 minutes. (People who play games against bots aren't looking to try and get full builds, they're looking to play games as fast as is humanly possible.)
It's the only environment where I can take time to test out full builds, see how they might work in an actual game. In this case, I tested out the build I mentioned before. Rageblade first item on my lifesteal runes (and, yes, this was a huge powerspike; Garen-Leona were actually ahead of me and forcing me to play defensively until I got the rageblade at which point I was able to consistently push them away), with Mobi Boots, into Blade of the Ruined King, then Spirit Visage, then Runaan's Hurricane, finishing with Bloodthirster as my final item. Forgoing Sanguine Blade because in that game I was almost never in an isolated 1v1.
I could've spent more time in the jungle farming jungle camps which would obviously be isolated, but I mean...I don't do that in real matches, and this was meant to be me testing out how the build would work in a theoretical actual match. To test the best build order, to test the viability of it in theory even if against actual players it'd be much harder to execute in reality.
Conclusion: the build is actually really easy to pull off. Yeah, I probably am not getting to the point of a Bloodthirster in an actual match, but Rageblade and Blade of the Ruined King are the only expensive items in the build and they are the first two I'd aim for. Boots of Mobility are some of the cheapest tier two boots; Runaan's Hurricane is, what, 2600? Spirit Visage is only 2800.
The core build is online at 7300 gold total--mobi boots, Rageblade, BotRK. For comparison, Essence Reaver-Trinity Force (the meta two-item power spike for Ashe to get 40-45% cdr) costs a comparable 7033 gold, with no boots--throw in the traditional Berserkers Greaves, and that's bumped up to 8133 (or, with magical footwear, a cheaper 7833).
It's not the cheapest possible two-item plus boots power spike. Infinity Edge plus Statikk Shiv plus Berserkers Greaves is 7100--6800 with magical footwear. BotRK plus Runaan's Hurricane plus Berserkers is also cheaper, at 7000--6700 with magical footwear. Those are a few item build options I can think of off the top of my head, there's probably other orders you can build items in, but I'm not going to track them down and list all of their prices.
What I'm getting at, is that while it might be not the absolute cheapest three-item-slot spike, it's still one of the cheaper ones, and yet is easily achievable and gives a notable edge that transitions easily into the rest of the build. Because the rest of the build, with the exception of the final item of Bloodthirster (which I honestly think isn't needed unless the game is going super late), is super cheap.
Unless your team or (more likely in my case) the enemy team snowballs, in which case you probably only get 7ishk gold in the game. Unless the game ends quickly one way or another. Usually. Games go into the range of ~12-15k gold. 11-13 if you're doing poorly like I do, 13-16 if you're doing well like I can have in my best moments. 7300 + 2800 = 10,100--even in the worst of games, doable. Add in 2600 to that, 12,700, not going to be doable in every game, but doable in most games.
Bloodthirster is a costly extra 3500 to that, 16200 (and adding in an elixir of wrath for 500 extra per elixir), which is...I mean in a long long game and/or a game where you're csing exceptionally well/getting lots of kills/etc., but most of the time you're never gonna get it. So I mean. You're not going to get the full full build here.
But 5/6 of the items for it? Almost every game you can pull it off.
Now I do need to stress, 'can', not necessarily should, because I mean. Troll build, building for fun not to win, and even troll builds can use adaption on the fly to changing circumstances and whatnot. Butstill. I think the build works well for what it is. Every lifesteal rune possible, plus those items, with flexibility built in.
I really want to try it out in a real game, but that requires specific circumstances. Can't have other obligations, can't be multitasking, and most of all, must be in the mood for it. I don't really get tilted (I'm the one who usually causes my teammates to get tilted, so I really can't blame anyone other than myself for screwups), so it's not something I'd have trouble handling ingame. So I really want to try it against an actual real opponent. Maybe repeatedly.
If it has so much as half the potential which I think it could, it'll be fun and yet still semieffective. As effective as I'd be in any game at least. (Which is to say, sometimes making reasonable plays but most of the time not.)
Mind you, one thing I do need to practice: conservation of mana. I kept running out in my practice, but it's an issue I'm aware of so I can fix it.
Just your average blogger.