All Too Human
All Too Human
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Rambles, Rants, and Musings

Definitely moving another day back.

8/20/2020

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Hmm, well, I shouldn't say that, but it is a solid 90%, which would be I believe August 29th, 2022?

Anyway, an update on my Ashe build: I am beginning to lowkey suspect that the build is absolutely absurdly broken. In a game where I was being ultra-hard-camped with the enemy jungler not going to the top side of the map so much as once until well past the 20-minute mark to engage in full teamfights, and by a midlaner who never went top until well past the 20-minute mark to engage in full teamfights, with both permanently visiting botlane basically on repeat, nonstop.

I ended up with 11 deaths that game, tied for highest on my team. And I did lose first turret. No duh, I had what amounted to a permanent 1v2, 2v3, even 2v4 down there! Naturally, I was going to die a lot and lose my turret because of being dead so often and needing to base.

...And yet? We still won that game, in large part thanks to me. We got every drake in the game. (Although I admit, the one and only death of mine not to the enemy jungler or the enemy midlaner was during the third drake, where the enemy adc showed up while I was at very low health, but we still got it, so it was still worth.) Including the elder.

We got two barons.

I solo-took the cloud dragon that got us soul; I duo'd with my midlaner the elder. I even elder-zapped two members of the enemy team (and if the jungler hadn't oneshot me, I'd have probably solo-ended the game right then and there). I also even earned a solo-kill on the incredibly-fed-enemy midlaner! (Never killed their jungler tho.)

And you know what? In spite of the enemy team literally hardest of hard-camping my lane. I still out-cs'd my lane opponent, I still outdamaged my lane opponent, I had better stats across the board except in deaths, to my lane opponent. I, the adc with 11 deaths who lost first turret. Had some of the best stats in the game. And still won the game, in part due to repeatedly taking objectives.

I could not have had a harder game than that. The enemy team threw literally everything at me to shut me down, and targeted me specifically. They went out of their way to target me. As in, while four members of my team were sieging their base, they'd still send 2-3 members to try and kill me. And in spite of them having rather good success at doing precisely that. I was still relevant.

I was still more useful than my lane opponent who had a fraction of my deaths and who had the turret gold.

The enemy team tried hard to set their adc up for success and tried hard to shut me down. I still was one of the most dangerous members of my team, with literally the only enemy team member able to kill me being the enemy jungler oneshotting me. (I mean, one of the strongest junglers on the patch with a transformed muramana and full lethality in the form of a duskblade ghostblade edge of night and more who ran dark harvest and had to have had over 20 stacks on that rune, against an Ashe who has one of the squishiest builds possible. I aint living through that.)

An assassin jungler oneshotting me, being the one and only way to stop me, with me being able to kill literally everyone else on the enemy team, with me applying heavy pressure. And this, after being hard-hard camped.

Now imagine that if I hadn't been camped.

If I had free reign on botlane without being camped, I never lose my bottom turret and take one, maybe two towers. I probably also get kills in the 2v2, because there were at least 3-5 times where the only reason we didn't get those kills was due to the jungler or midlaner coming down to bail their botlane out. Over and over, we almost killed them, stopped by that presence alone.

Without that presence, we get those kills and hard-snowball through the botlane. 

This is the build I mentioned before, by the way. Lethal Tempo, Presence of Mind, Legend:Bloodline, Cut Down I think? (the middle one, using enemy's higher-than-you health), Transcendence, and Manaflow Band. With the extra runes of CDR and, normally, adaptive force + armor (this time I took double-armor due to a 4-AD comp, not that it did anything to help me since the jungler still oneshot me in spite of being ad and the midlaner was ap so in hindsight if I had known about them camping bot should've just gone for the normal adaptive force).

And building manamune, ionian boots, runaan's, phantom dancer, statikk shiv, and rapidfire cannon (to transition into essence reaver replacing rfc and infinity edge replacing statikk shiv and blade of ruined king replacing ionian boots).

Without being camped, I legitimately think there was a good chance I'd get to the upgraded full build. (As-was, I got to the zeal of the rfc so was on my final item!)

So I think that my build is actually broken on her. Cheap items, cheap powerspike, lane bully, scales well...I literally had a scoreline that looked like inting but was still crucial in winning, suggesting that I can easily play from behind with the build. If I can play from behind with the build, and can play ahead with the build even better...it's perfect.
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