I almost got myself addicted to an MMORPG just because of that google search I did yesterday in regards to my art. You probably wouldn't be surprised to learn I found four extra archer images. (Which from that game, appear to be from the Ranger class. In particular, the first. The fourth needs a flip to be in the right hand, but otherwise fits.)
The number of beautiful images from the game Aion made me interested in the game itself, and it's apparently entirely free to play and that got my trigger finger a bit itchy. The main reason I didn't is because it apparently requires a download.
I'm sure that's safe enough, it's just something I'm not sure I'm ready to commit myself to doing for the desktop. I never download anything for it, unless you count saving images or word files or the like. So...I'm hesitant. I bookmarked the link, so I didn't flat-out refuse, but I also didn't go through with it. Almost did, though.
As far as the actual art goes: I didn't do anything on the page, which means I'm not only a day behind, but also waaaaaaaaaaay behind on pages, but I think it'll be much easier, because I did do something important. Now, granted. I didn't finish the image. But...take a look for yourself.
I did want one thing right, though. Even if the proportions and anatomy would end up being "off" (Gary's stance is pretty bad, and Dion's shoulders are way too wide in relationship to his legs), even if the clothing wouldn't show as intended (those "black sweats" have an appearance more akin to black jeans fabric-wise; they're too tight), I wanted them to have their feet all end in the same spot (thus the bottom line), and for based off of that, their differences in height to show up.
And I think I succeeded there. There's only a 2" difference between Gary and Dion. Maybe the way Dion's drawn makes it look a little more than that (probably like 3-4 inches), but there's still a notable height difference in spite of them having faces that are about the same size (and therefore, proportions).
And Dale's right in the middle of them. Plus, the real accomplishment here: I managed to give each of them different facial structures. Now, the key is...I need to actually be able to make those faces consistently, in order for me to avert Six Face Syndrome, which will be incredibly hard with different angles, perspectives, and most importantly sizes.
But with this handy guide, instead of being impossible, it'll just be difficult!