Basically, in the dream, I was part of a power rangers team, with a vehicle theme. We had some supernatural powers though: evil detection from a distance, for instance, and being able to hone in on it. We also could synchronize with the vehicles, which had powers of their own, and it wasn't limited to "one car, one teammate". It was a pretty good dream to have, especially since my car was our 1988 Suburban.
To this day, I still consider that to be my car, even though by the time I was old enough to drive, we had discontinued our usage of her. I know, that might sound a bit weird. But to me, she's always been something I love and cherish more than anyone else, even though the passage of time is slowly rotting her away.
So seeing her in action again, even if just in my subconscious, was a nice treat.
This did remind me of that one fanfiction idea I had, of power rangers. I believe I talked about it on here before. Basically, an evil to end all evils (quite literally, the manifestation of evil across all of time and space) being accidentally set loose and ten (rather than five) power rangers in two teams are gathered to stop him, with each ranger representing an element.
One of that story's features was that there were ten antagonists total: nine generals plus the big bad himself. I had figured seven would be sins. The eighth would be despair. I don't think I ever worked out what the ninth was, but today I got the idea it would be chaos itself, with the tenth of course being evil itself.
I also tried to create a sorting algorithm of sorts:
Envy
Lust
Gluttony
Sloth
Greed
Wrath
Pride
Despair
Chaos
Evil
Note that this is a power scale, not necessarily the order they are dispatched in. I'm thinking that Despair/Chaos/Evil are the last three, but other than that, the death order for the villains is flexible. Pride's one of the later deaths, too, given Pride's power.
The villains sympathetic would be Envy, Gluttony, Sloth, Greed, and Wrath. Envy would be the weakest because he was basically a down-on-his-luck guy, who was in the wrong place at the wrong time. He hates the world, but he comes from it.
Lust would be a more manipulative villain: not much stronger, but with a cunning that risked dividing the teams.
Gluttony would be driven to these acts compulsively, but is the otherwise-nice villain, the good guy of them basically.
Sloth would just be a normal guy who mostly sends others to do his work for him. He holds no interest in events, but he's dangerous when he is forced into work, because he can induce doubt and apathy in people, making them question if the world is even worth saving.
Greed was a corrupted human who had the best of intentions, wanting to gather enough strength so that he could help others, but upon being infected, his belief was twisted such that he sees death as the best fate for humans everywhere. The heroes aren't prone to greed, but he still causes strife with them when he severs their public backing by getting to the heads of corporations and corrupting them, and through those corporations, effectively turns the public heroes into outlaw vigilantes.
Wrath is a proud warrior, with a sense of honor to boot. However, he is a vicious, relentless fighter, who is not afraid to use dirty tactics in a pinch. He is a murderer, a killer, and causes a lot of unnecessary destruction, but in spite of this, he will always honor what he says...be it good or bad.
Pride lures people to their death, by making them arrogantly assume they have a chance, and then reverses that feeling into a lack of confidence, inducing doubt which makes them confused. This manipulation makes Pride a deadly enemy to face, and yet, Pride is immensely strong, even stronger than Wrath.
Despair has an obvious effect in people, and can even heavily induce it in the heroes, making them dread the fights to come. He is also equally as manipulative, while also being even stronger.
Chaos is the master of breaking unity, dividing teams and manipulating events such that confusion drives them apart. This deadly power gets dangerously close to causing a villainous victory, because Chaos--unlike the other sins--doesn't mess around. Chaos gets straight down to business, and with an unpredictable fighting style, Chaos is also ridiculously hard to bring down for good.