All Too Human
All Too Human
  • Blog
  • Red Hood Rider

Rambles, Rants, and Musings

Well work was today.

2/25/2018

0 Comments

 
In a sense, still is today given that I am still scrambling trying to fix a massive messup which is mostly my fault.

Since I'd prefer not to go into the details there, what I'll instead say is what I did aside from that:

What else?

The Perfect RPG.

I worked on a few things. For a start, while every ending for the game gives off many different variants, I previously stated that they could be classified as "Absolutely Perfect", "Perfect", "Good", and so on and so forth. Slight amendment--Perfect has three options in it. Perfect A, whereby taking it The Adventure Continues in search of Perfect B; Perfect B, whereby taking it, The Adventure Continues in search of Perfect A; Perfect C, whereby taking it, The Adventure Continues in search of both Perfect A and Perfect B, with an effect which by flavor is similar to the Good endings of the game.

Absolute Perfect gives a singular ending which is all three rolled up into one.

The second thing I worked on was weapons.
​Loosely, I wanted a model where there was 12 weapons, two characters per weapon.
Loosely.

In practice, it might work out where there's a few weapons with only one character using them, and a few weapons with more than two characters using them, and more than 12 weapon types.

The types I could think of were:
-Swords
-Knives/Throwing Weapons (rolled up into one)
-Axes (could potentially be combined with below but I'd think they're different enough)
-Clubs/Mallets (I lump them together because they are both blunt force trauma weapons even though a morningstar is different from a gigantic hammer)
-Staves (potentially could be combined with spears even though they are different enough weapons)
-Spears (potentially could be combined with staves)
-Wands (potentially could be rolled into staves but NOT spears, though this is less certain)
-"Artifacts" (Books/Orbs, potentially can be turned into an off-hand augmentation rather than weapon proper, potentially can be combined with Wands, but have use as distinct weapon)
-"Enhancements" (best name I could come up for generic weapons for 'weaponless' fighters, i.e. the martial artist mold)
-Claws (a weapon for beast-type characters which a fair amount of RPGs have at least one of)
-Bows
-Crossbows
-Rifles (could be combined with staves or guns but seem unique enough to be their own)
-Guns.

There would be at least two swords, knives/throwing weapons, "enhancements", and bows characters for a start, but beyond that I'm a bit flexible.

Along a similar line, I've begun the earliest initial stages of fleshing characters out by assigning them some basic archetypes. Remember once more that they would have no class, and even if they have an element, they aren't going to just be that element. (Element just means that they have more attacks of that elemental type than they do of any other elemental type by default. For instance, a Fire character might only have two Fire techniques total, with the rest being non-elemental or one of each element.)

So far, what I've got:
The protagonist is a Wind Archer + White Mage + third yet to be decided class flavor, using a bow.
I also created a Darkness Archer + Black Mage + Necromancer, using a bow.
Plus a Light Arbalester + Priest/Cleric/etc. + yet to be decided third, using a crossbow.

Then two more, which fit rather well into some established archetypes.
The first, a Fire Martial Artist (kick-themed) + Dancer + Trickster.
The second, an Energy Martial Artist (strike-themed) + Arcanist/Psion + some yet to be decided third. Think KameHameHadoken.
Both would be the "Enhancement" weapon type, in that they'd have weapons to buy, but said weapons would be basically accessories which enhance their physical combat.


That would, once I locked down the third for those needing a third and gave them their basic theme for abilities, lock down five, leaving me with 19 to go. (Mind you, I didn't create these in any order aside from the protagonist first, so those other four aren't the first four to be part of the player party. Quite the opposite, they're probably accessed at rather stark contrast parts of the game, in that you preferably want to keep your similar archetype characters introduced at different times.)

Not as much as what I've done on prior days, but it was still further details done. 
Also, as far as class flavors go, thusfar, ten down, 39 to go. (With three characters who I explicitly want a third aesthetic for.)

Mind you if I ever do manage the feat of creating the aesthetical element + class of the full cast of 24 characters, everything I do will just be an initial rough draft and the final product would undoubtedly be something entirely different. Still! Even though I know all too full and well that the perfect RPG will never be made...I find it fun to create details about it.
0 Comments



Leave a Reply.

    rBree2

    AKA:
    RangerBree2
    ​rangerbreenew

    Just your average blogger. A transwoman lesbian, with autism, adhd, anxiety, and bipolar disorder, who is plural (a polyfrag median system).

    Twitter
    Twitch
    ​​YouTube
    ​TikTok
    Alt-Blog​
    Facebook
    Steam

    Archives

    September 2023
    August 2023
    July 2023
    June 2023
    May 2023
    April 2023
    March 2023
    February 2023
    January 2023
    December 2022
    November 2022
    October 2022
    September 2022
    August 2022
    July 2022
    June 2022
    May 2022
    April 2022
    March 2022
    February 2022
    January 2022
    December 2021
    November 2021
    October 2021
    September 2021
    August 2021
    July 2021
    June 2021
    May 2021
    April 2021
    March 2021
    February 2021
    January 2021
    December 2020
    August 2020
    June 2020
    May 2020
    April 2020
    March 2020
    February 2020
    January 2020
    December 2019
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015
    November 2015
    October 2015
    September 2015
    August 2015
    July 2015
    June 2015
    May 2015
    April 2015
    March 2015
    February 2015
    January 2015
    December 2014
    November 2014
    October 2014

    Categories

    All
    Adhd
    Anxiety
    Art
    Autism
    Consumed Entertainment
    Content Creation
    Dancing
    Depression
    Dream
    Family Night
    Farn
    Food
    Friendship
    Games
    Gender Dysphoria
    Health
    Love
    Mafia
    Misophonia
    Past Midnight
    Pets
    Philosophy
    Phyrra And Cyrus
    Plural
    Ramble
    Red Hood Rider
    Religion
    Rider
    Rubyverse
    Saturdays
    School
    Sleep
    Song
    Story
    Sundays
    Tae Kwon Do
    Technical Difficulties
    The Descended
    Trans
    Work

    RSS Feed

Powered by Create your own unique website with customizable templates.